OpenGL gadget demo uses lots of CPU and virtually all available GPU power on Windows 7 with i5-4440 and ATI R7 240? For example, much sofisticated Ogre3D examples are using nowhere close to this.


Is this feature or a bug?
With my best,
Bruno
Everything seems to be fine with the code, since it, as you have said, works just fine on other computers, and I have compiled and tried it to confirm that.Samuel wrote:Not sure about my GPU usage, but my CPU usage is next to nothing when I use the OpenGL gadget.
Does you're repeat:until have a WaitWindowEvent() or Delay() in it?
No, it didn't help, I tried forcing.eesau wrote:Is vsync enabled? If not, try enabling it.
ProcessExplorerdoctorized wrote:The graphs in the pictures are made by you?
OK. I was hoping it was hand made....bbanelli wrote:ProcessExplorer