I'm not sure if they will be made available in Purebasic right away though.
If you use shaders you should have a similar performance.Alexi wrote: What's about the performance? Will a custom terrain-mesh rendered slower, faster or without any difference. How are layers are actually done on terrain.
From what I've seen a terrain's layers are usually built with alpha blending. A basic alpha blend can be done in a material script, but for multiple layer support
you will need to use a shader.

