I haven't compiled the libs in a while.
It's possible with a new version of XCode the file locations changed where the .a files are put.
I'll take a look at it tomorrow.
[PB Cocoa] Cocoa companion library
Re: [PB Cocoa] Cocoa companion library
Windows (x64)
Raspberry Pi OS (Arm64)
Raspberry Pi OS (Arm64)
Re: [PB Cocoa] Cocoa companion library
No worries Wilbert, I got it. The fullscreen code was giving me error since I was using Xcode 3.2.6 on Snow Leopard, so I removed it. All is fine now.wilbert wrote:I haven't compiled the libs in a while.
It's possible with a new version of XCode the file locations changed where the .a files are put.
I'll take a look at it tomorrow.

www.posemotion.com
PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Even the vine knows it surroundings but the man with eyes does not.
PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Even the vine knows it surroundings but the man with eyes does not.
Re: [PB Cocoa] Cocoa companion library
I'm not exactly sure what you are saying Joe.
Did you solve it by not using the library and use CocoaMessage instead for the fullscreen or did you got the library to compile after all ?
Did you solve it by not using the library and use CocoaMessage instead for the fullscreen or did you got the library to compile after all ?
Windows (x64)
Raspberry Pi OS (Arm64)
Raspberry Pi OS (Arm64)
Re: [PB Cocoa] Cocoa companion library
I rebuilt the lib but had to remove the fullscreen code. It was giving me error but I didn't need it anyway. The fullscreen code probably just needed modified as you gave me a fullscreen code for Sprite Monkey a while back that compiles just fine in Snow Leopard.wilbert wrote:I'm not exactly sure what you are saying Joe.
Did you solve it by not using the library and use CocoaMessage instead for the fullscreen or did you got the library to compile after all ?
The reasoning on compiling a new lib was to change the OSD backgrounds alpha from 0.4 to 0.8. It was just too transparent and sometimes I couldn't read the text depending on what was in the background. Now when you save a project or script in Sprite Monkey, you don't have to click "ok" on a message requester. The OSD displays either "Project Saved" or "Script Saved" for a second.
www.posemotion.com
PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Even the vine knows it surroundings but the man with eyes does not.
PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Even the vine knows it surroundings but the man with eyes does not.