This is a contribution to all gamedevs in the PureBasic community:
http://gushh.net/blog/monopack-atlas-generator/
From the page:
PureBasic code:MonoPack is a simple, comprehensive and lightweight pipeline oriented sprite / texture packer for web, game and software developers alike.
Right now MonoPack is a console-only application, oriented to streamline game and website development pipelines. It’s nature allows it to be automated via batch and scripting engines very easily.
It’s “page” oriented, meaning it will iterate through a given directory, including all matching images into the final atlas. It does not take into consideration sequential images (animations) nor grouping yet.
I'm not sure whether there's support for some of the data formats MonoPack exports, if there isn't I will gladly write some routines to handle them. But needless to say the formats are all very simple and easy to understand.
Also if extra features or formats are required, please let me know and I'll add them to the to-do list!
I was sick and tired of some of the tools out there and I needed something simple and fast to deal with atlases. On the site you'll see the results of a small benchmark (over 2000 images processed) and the resulting atlas (scaled down of course), all in under one second.
A GUI is currently planned, but not officially. The internal framework / libs certainly allow for fast processing of sprites, so almost instant feedback is possible for a GUI, however we all know how much time a GUI takes to design, implement and test... So we'll see how much time I can allocate to this particular task.
I didn't want to implement artificial limitations on alpha channels or amount of sprites, I find this very distasteful. Instead if anyone finds it useful feel free to donate a small sum to help with the development of the software and it's documentation.
Currently you are allowed to use it on both non-commercial and commercial projects. Of course credit could be given, maybe a link to my site wouldn't hurt either!
Hope this ends up being useful to someone, I know it is for me. A polygon / vector outline generator is on the works for physic models and smart masking.
Cheers,
Gus