No, I'm just experimenting with opengl for a library I'm making (SGL, I've
mentioned it sometime on the forum).
I've made the core part of the library on Windows doing all in PB from scratch, and using a lot of API (hello Chris

) for the windowing/keyboard/mouse/rendering context parts.
Before going forward I was curious to see If I would be able to do the same for Linux. After some investigations (and experiments) I've decided the best route, equivalent to the one I've used on Windows, was to not rely on GTK (and its X11 wrapped stuff available there) and going straight for xlib.
I hoped to find the residents already in PB but it wasn't the case.
I'm progressing, certainly it's something a lot harder for me to do than under Windows.
I've zero practical experience, and the documentation under Linux doesn't seem comparable to what we have under Win.
Or maybe I'm not enough used to the environment, yet.
Certainly someone with Linux and OpenGL experience could do this faster/better than me but even if I fail I'll end up learning something

And I'll try again later !