SpiderBasic 1.00 is out !
Re: SpiderBasic 1.00 alpha 3
Sorry if this has been brought up already. I'm using windows 8.1 and IE 11 and the latest Java install but can't get any of the example webpages to work, the IE window changes colour and that's all.
Anyone else getting this, do the examples not work in IE 11?
Anyone else getting this, do the examples not work in IE 11?
Re: SpiderBasic 1.00 alpha 3
not all examples work in genral atm
neither in ie of firefox its fully working most of examples, i have the best success with chrome
oot but java has nothing to do with spiderbasic spider generates javascript which is something entire different (aka spider generates HTML5 code)
neither in ie of firefox its fully working most of examples, i have the best success with chrome
oot but java has nothing to do with spiderbasic spider generates javascript which is something entire different (aka spider generates HTML5 code)
Christos
Re: SpiderBasic 1.00 alpha 3
The example should at least work on Firefox (lastest version), as it's my primary browser for dev (I also check on Chrome for time to time).
Re: SpiderBasic 1.00 alpha 3
Thanks for the replies, I'll download a copy of chrome and use that then.
Re: SpiderBasic 1.00 alpha 3
@Fred neither Screen nor WaponezWeb works in firefox or waterfox here (windows 7 64bit, xp32bit) however it does works in chrome
Christos
Re: SpiderBasic 1.00 alpha 3
I'd say check your plugins, is there a no-script or something equivalent? 'cause the examples works fine on both FF 26 and 27 on all my computers and virtual machines (osx/linux/windows, 32 and 64 bits).
Re: SpiderBasic 1.00 alpha 3
@poshu , tested with "restart in safe mode" same behaviur
waterfox 26 win7 64bit
firefox 27 winxp
and no js block ever installed, rest examples work !
waterfox 26 win7 64bit
firefox 27 winxp
and no js block ever installed, rest examples work !
Christos
Re: SpiderBasic 1.00 alpha 3
Well, after much experimenting, I've finally hit on a loading screen method that I can use.
This eliminates: drawing directly to screen, creating sprites on the fly, or overwriting existing sprites
So I've gone for a single white square that I can use over and over again, and a map of locations that I can plot the sprite to.
Fred, I could really do with text output!
Right then: http://shadowtavern.com/wizzard/
Intro screen (after loading):
Press Enter to start
Game screen:
Movement : a - left, d - right.
Jump through grates : w - up , s - down
Back to intro screen - esc / q
This eliminates: drawing directly to screen, creating sprites on the fly, or overwriting existing sprites
So I've gone for a single white square that I can use over and over again, and a map of locations that I can plot the sprite to.
Fred, I could really do with text output!
Right then: http://shadowtavern.com/wizzard/
Intro screen (after loading):
Press Enter to start
Game screen:
Movement : a - left, d - right.
Jump through grates : w - up , s - down
Back to intro screen - esc / q
Re: SpiderBasic 1.00 alpha 3
To determine the version and manufacturer of the user's browser may not complicated, it may include an initialization code outputs the message about the possibility of running spiderbasic application with a list of recommended browsers and browser versions
Dawn will come inevitably.
- the.weavster
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- Joined: Thu Jul 03, 2003 6:53 pm
- Location: England
Re: SpiderBasic 1.00 alpha 3
I think this may be of interest to SpiderBasic users: node-webkit
"node-webkit is an app runtime based on Chromium and node.js. You can write native apps in HTML and Javascript with node-webkit. It also lets you call Node.js modules directly from the DOM and enables a new way of writing native applications with all Web technologies.
It's created and developed in the Intel Open Source Technology Center."
"node-webkit is an app runtime based on Chromium and node.js. You can write native apps in HTML and Javascript with node-webkit. It also lets you call Node.js modules directly from the DOM and enables a new way of writing native applications with all Web technologies.
It's created and developed in the Intel Open Source Technology Center."
- the.weavster
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- Posts: 1576
- Joined: Thu Jul 03, 2003 6:53 pm
- Location: England
Re: SpiderBasic 1.00 alpha 3
+1useful wrote:Can create a partition Tricks 'n' Tips (SpiderBasic) for such
So we can share snippets showing the use of JSON, passing JavaScript objects as Procedure parameters, GET and POST requests, etc...
Re: SpiderBasic 1.00 alpha 3
We will create a new spiderbasic forum site when it will be out of alpha.
- stefanpape
- User
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- Joined: Sun Aug 04, 2013 11:12 am
Re: SpiderBasic 1.00 alpha 3
What's the difference to pb2web? This project seems to be very good. You should develop it together.
- KilljoyHeathen
- User
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- Joined: Fri Feb 14, 2014 10:56 pm
- Location: Ab, Canada
Re: SpiderBasic 1.00 alpha 3
Looks cool, am glad to see you guys taking future-proof steps.
Thing is now you are making it increasingly difficult not to buy Purebasic...I didn't say it was a problem.
Good luck, can't wait for *actual* release.
Thing is now you are making it increasingly difficult not to buy Purebasic...I didn't say it was a problem.

Good luck, can't wait for *actual* release.
“ It's not at all important to get it right the first time. It's vitally important to get it right the last time. ” - Andrew Hunt and David Thomas
Re: SpiderBasic 1.00 alpha 3
> What's the difference to pb2web?
Different competing products by different authors.
Different competing products by different authors.
I compile using 5.31 (x86) on Win 7 Ultimate (64-bit).
"PureBasic won't be object oriented, period" - Fred.
"PureBasic won't be object oriented, period" - Fred.