So lets start with my wishes
- a command whish allows to hold the content of the backbuffer when using StartSpecialFX(). Theres a workaround for this, but an internal command would be very nice
- a second alternative for FlipBuffers() for speed control on fast systems.
For this there are workarounds too, but why not implement a FPS-Limited variation of FlipBuffers()
- Faster Sprite handling! Or why is it damn slow to put 100 Sprites with Size 10*10 in comparison of "one" with Size 100*100 ?
- a new Sprite command with whish you can mix Normal Sprites with an Alpha-Channel. It makes no sence just to use a seperate AlphaSprite, when you can't use color-informations in it. Sure, you can change the color with ChangeAlphaIntensity(r,g,b), but just one color which is useless for colorful sprites.
- a Fix for the 3D-Sprites. If I Grab the Screen for example and Copy it to a TextureSprite with UseBuffer(x) i have to put the Sprite3D on X=-1 and Y=-1. If i use X=0 and Y=0 the content is on the wrong position - just one pixel to the right and down, but its shit.
I think thats all for the moment, but I'll be back
