SpiderBasic 1.00 is out !

Developed or developing a new product in PureBasic? Tell the world about it.
User avatar
zxtunes.com
Enthusiast
Enthusiast
Posts: 375
Joined: Wed Apr 23, 2008 7:51 am
Location: Saint-Petersburg, Russia
Contact:

Re: SpiderBasic 1.00 alpha

Post by zxtunes.com »

I have one more reason to doubt the future SpiderBasic.
This zero marketing Fred'a and obsolete infrastructure.

Just go to the site or Unity 3D Corona SDK and compare with PB ...
User avatar
netmaestro
PureBasic Bullfrog
PureBasic Bullfrog
Posts: 8451
Joined: Wed Jul 06, 2005 5:42 am
Location: Fort Nelson, BC, Canada

Re: SpiderBasic 1.00 alpha

Post by netmaestro »

fsw wrote:Examples do not run on IE9/Win7Pro, only get an empty window.
Had to install FireFox26 to see something.
Fred wrote:For now, we are targeting major browsers (firefox, chrome, ie and safari) in their lastest versions.
IE9 isn't the lastest version. It should work on the lastest version.
BERESHEIT
User avatar
netmaestro
PureBasic Bullfrog
PureBasic Bullfrog
Posts: 8451
Joined: Wed Jul 06, 2005 5:42 am
Location: Fort Nelson, BC, Canada

Re: SpiderBasic 1.00 alpha

Post by netmaestro »

I have one more reason to doubt the future SpiderBasic.
This zero marketing Fred'a and obsolete infrastructure.

Just go to the site or Unity 3D Corona SDK and compare with PB ...
Talk sense. SpiderBasic will be 49 euros per major release version (approx. 1 to 2 years). Unity is $75 per month, Corona $49 per month. A large number of people who can't afford those prices will be SpiderBasic customers.
BERESHEIT
User avatar
zxtunes.com
Enthusiast
Enthusiast
Posts: 375
Joined: Wed Apr 23, 2008 7:51 am
Location: Saint-Petersburg, Russia
Contact:

Re: SpiderBasic 1.00 alpha

Post by zxtunes.com »

netmaestro wrote:
I have one more reason to doubt the future SpiderBasic.
This zero marketing Fred'a and obsolete infrastructure.

Just go to the site or Unity 3D Corona SDK and compare with PB ...
Talk sense. SpiderBasic will be 49 euros per major release version (approx. 1 to 2 years). Unity is $75 per month, Corona $49 per month. A large number of people who can't afford those prices will be SpiderBasic customers.
I just gave an example of modern dynamically developing environment / engines.

cocos2d generally free. But it's infrastructure and looks much more modern.

I care only in the context of the number of potential PB users that failed, and from this will eventually suffer and existing users (size of the community, libraries, open source)


With regard SpiderBasic.
How do I access the elements dom?
User avatar
leonhardt
Enthusiast
Enthusiast
Posts: 220
Joined: Wed Dec 23, 2009 3:26 pm

Re: SpiderBasic 1.00 alpha

Post by leonhardt »

hope SpiderBasic will grou up soon,I think Fred could take a look at Construct2 (https://www.scirra.com/),it export javascript, and can produce native like app on most platform via some tech, so I believe SB can be crossplatform too. besides, SB is more flexible than those drag&drop tools to make games.
poor English...

PureBasic & Delphi & VBA
plouf
Enthusiast
Enthusiast
Posts: 281
Joined: Fri Apr 25, 2003 6:35 pm
Location: Athens,Greece

Re: SpiderBasic 1.00 alpha

Post by plouf »

zxtunes.com wrote:I have one more reason to doubt the future SpiderBasic.
This zero marketing Fred'a and obsolete infrastructure.

Just go to the site or Unity 3D Corona SDK and compare with PB ...
these must not have so good "marketing" either.
its the first time i came across them, and i am really looking for a "basic to javascript" years..
Christos
PB
PureBasic Expert
PureBasic Expert
Posts: 7581
Joined: Fri Apr 25, 2003 5:24 pm

Re: SpiderBasic 1.00 alpha

Post by PB »

zxtunes.com wrote:I have one more reason to doubt the future SpiderBasic
WTF? :o It's only 4 DAYS OLD! Let's give it a chance, eh?
I compile using 5.31 (x86) on Win 7 Ultimate (64-bit).
"PureBasic won't be object oriented, period" - Fred.
User avatar
Kuron
Addict
Addict
Posts: 1626
Joined: Sat Oct 17, 2009 10:51 pm
Location: Pacific Northwest

Re: SpiderBasic 1.00 alpha

Post by Kuron »

Justin wrote:This is not true. Js support it natively, 'new', 'this' what are they for?
It depends on your definition of OOP. JS does not support classes. However, it does support it inheritance through prototyping and it supports properties and methods.
Best wishes to the PB community. Thank you for the memories. ♥️
User avatar
Kuron
Addict
Addict
Posts: 1626
Joined: Sat Oct 17, 2009 10:51 pm
Location: Pacific Northwest

Re: SpiderBasic 1.00 alpha

Post by Kuron »

fsw wrote:Examples do not run on IE9/Win7Pro, only get an empty window.
You need to use a standards compliant browser.
Best wishes to the PB community. Thank you for the memories. ♥️
User avatar
Kuron
Addict
Addict
Posts: 1626
Joined: Sat Oct 17, 2009 10:51 pm
Location: Pacific Northwest

Re: SpiderBasic 1.00 alpha

Post by Kuron »

zxtunes.com wrote:Just go to the site or Unity 3D Corona SDK and compare with PB ...
Unitiy is a piece of shit in performance and use. PB has never done point and click app/game development. Why compare the two?
Best wishes to the PB community. Thank you for the memories. ♥️
Fenix
Enthusiast
Enthusiast
Posts: 102
Joined: Wed May 07, 2003 1:45 am
Location: Germany

Re: SpiderBasic 1.00 alpha

Post by Fenix »

Oops, nearly missed that one! :oops:

Definitely an instant buy :mrgreen:

And when it's going to support Android app developing I can drop b4a :wink:

Keep up the good work, Fred (and the rest of the PB team). You're doing an awesome job!!

Greetz,
Fenix
User avatar
minimy
Enthusiast
Enthusiast
Posts: 552
Joined: Mon Jul 08, 2013 8:43 pm
Location: off world

Re: SpiderBasic 1.00 alpha

Post by minimy »

In my personal opinion, PureBasic language is the best I've used. The policy rate is completely accurate, anyone can buy spending very little. It is cross-platform and it provides very good sevice.

SpiderBasic is a good idea, I like (but need GadgetColor and ExamineDesktops ;-) )
I also think that taking seriously the Android platform is necessary because the number of devices grows every day.

As a user of Unity and PB that I am, I must say. They are completely different. Unity is almost a Blender, 3DMax or LightWave with scripts and compilable.
PB is much more versatile, a lot more economical, easier and lighter. Capable of create games, office applications, create domotic and robotic controls, practically everything you can imagine. And if all this is not enough. PureBasic has the best forums and the best users.
It is definitely my favorite.

Thanks Freed by an exceptional tool. :D

Also thank all those who made ​​possible this is the best forum.
If translation=Error: reply="Sorry, Im Spanish": Endif
User avatar
Kuron
Addict
Addict
Posts: 1626
Joined: Sat Oct 17, 2009 10:51 pm
Location: Pacific Northwest

Re: SpiderBasic 1.00 alpha

Post by Kuron »

minimy wrote:PureBasic has the best forums and the best users.
+1
Best wishes to the PB community. Thank you for the memories. ♥️
yrreti
Enthusiast
Enthusiast
Posts: 546
Joined: Tue Oct 31, 2006 4:34 am

Re: SpiderBasic 1.00 alpha

Post by yrreti »

by Kuron » Fri Jan 24, 2014 8:58 am

minimy wrote:PureBasic has the best forums and the best users.



+1
Many times +1 :D
User avatar
zxtunes.com
Enthusiast
Enthusiast
Posts: 375
Joined: Wed Apr 23, 2008 7:51 am
Location: Saint-Petersburg, Russia
Contact:

Re: SpiderBasic 1.00 alpha

Post by zxtunes.com »

Kuron wrote:
zxtunes.com wrote:Just go to the site or Unity 3D Corona SDK and compare with PB ...
Unitiy is a piece of shit in performance and use. PB has never done point and click app/game development. Why compare the two?
OK. If you do not games that?

Give me 10 applications which need SpiderBasic?

90% of mobile not native apps are copy sites.
Even then manage to slow down the reaction to pression, with large lists, scrolling, etc.
Post Reply