It would be great if we can load directly b3d meshes without converting with any tool.
B3d with multitexturing and some texturelayer and animated too.
I hope fred, you can add this in one of the next updates.
Direct B3D Format Loading
Re: Direct B3D Format Loading
Yes thats the problem.
B3d is a solid format and most of my models are in this format.
mpz wrote for mp3d a nearly perfect loading of b3d format.
Converting to .mesh works not correctly all the time.
B3d is a solid format and most of my models are in this format.
mpz wrote for mp3d a nearly perfect loading of b3d format.
Converting to .mesh works not correctly all the time.
Re: Direct B3D Format Loading
What about converting your b3d file to a xml file. Then simply use OgreXmlConverter to create the mesh or skeleton files.N_Gnom wrote: Converting to .mesh works not correctly all the time.
This what I do for my custom formats and as of yet I've never had a problem with the xml converter.
Here's the link to the OgreXmlConverter if your interested.
http://www.ogre3d.org/tikiwiki/OgreXmlConverter
Re: Direct B3D Format Loading
I didn't really mean use a modeling exporter. I meant use Purebasic to create a simple converter from b3d to xml.
Xml files are plain text files and if b3d are unencrypted then it should be easy to make a converter.
Just by looking at a couple samples of each. You should be able to see what needs to be changed.
Xml files are plain text files and if b3d are unencrypted then it should be easy to make a converter.
Just by looking at a couple samples of each. You should be able to see what needs to be changed.
Re: Direct B3D Format Loading
for this you must read the b3d format correctly.