43Kb is maybe a little too big posting it hereShannara wrote:You have windows SDL include files? I wanna....
PureBasic 3.81 for Linux released !
Just found out:
grab the sdl.res resource file from the linux distribution and put it where it belongs.
This way you save 13Kb code.
Nnow here are the functions:
BTW I never used the DLL Importer, but I suppose with this tool even the functions above are not necessary...
grab the sdl.res resource file from the linux distribution and put it where it belongs.
This way you save 13Kb code.
Nnow here are the functions:
Code: Select all
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; GENERAL
;
;
; SDL_Init
; Initializes SDL
Procedure SDL_Init_(Flag)
If OpenLibrary(0, "SDL.DLL")
*FunctionPointer = IsFunction(0, "SDL_Init")
If *FunctionPointer
ProcedureReturn CallCFunctionFast(*FunctionPointer, Flag);#SDL_INIT_EVERYTHING);#SDL_INIT_VIDEO|#SDL_INIT_NOPARACHUTE)
Else
MessageRequester("Error","Can't Initialize SDL Library",0)
End
EndIf
Else
MessageRequester("Error","Can't Open SDL Library",0)
End
EndIf
EndProcedure
; SDL_InitSubSystem
; Initialize subsystems
Procedure SDL_InitSubSystem_(Flag)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_InitSubSystem"),Flag)
EndProcedure
; SDL_QuitSubSystem
; Shut down a subsystem
Procedure SDL_QuitSubSystem_(Flag)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_QuitSubSystem"),Flag)
EndProcedure
; SDL_Quit
; Shut down SDL
Procedure SDL_Quit_()
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_Quit"))
EndProcedure
; SDL_WasInit
; Check which subsystems are initialized
Procedure SDL_WasInit_(Flag)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_WasInit"),Flag)
EndProcedure
; SDL_GetError
; Get SDL error string
Procedure SDL_GetError_()
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_GetError"))
EndProcedure
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; VIDEO
;
;
; SDL_GetVideoSurface
; Returns a pointer To the current display surface
Procedure SDL_GetVideoSurface_()
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_GetVideoSurface"))
EndProcedure
; SDL_GetVideoInfo
; Returns a pointer To information about the video hardware
Procedure SDL_GetVideoInfo_()
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_GetVideoInfo"))
EndProcedure
; SDL_VideoDriverName
; Obtain the name of the video driver
Procedure SDL_VideoDriverName_(namebuf, maxlen)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_VideoDriverName"), namebuf, maxlen)
EndProcedure
; SDL_ListModes
; Returns a pointer to an array of available screen dimensions for the given format and video flags
Procedure SDL_ListModes_(format, flags)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_ListModes"), format, flags)
EndProcedure
; SDL_VideoModeOK
; Check to see if a particular video mode is supported.
Procedure SDL_VideoModeOK_(width, height, bpp, flags)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_VideoModeOK"), width, height, bpp, flags)
EndProcedure
; SDL_SetVideoMode
; Set up a video mode with the specified width, height and bits-per-pixel.
Procedure SDL_SetVideoMode_(width, height, bpp, flags)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_SetVideoMode"),width, height, bpp, flags)
EndProcedure
; SDL_UpdateRect
; Makes sure the given area is updated on the given screen.
Procedure SDL_UpdateRect_( surface, x, y, w, h)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_UpdateRect"), surface, x, y, w, h)
EndProcedure
; SDL_UpdateRects
; Makes sure the given list of rectangles is updated on the given screen.
Procedure SDL_UpdateRects_( surface, numrects, rects)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_UpdateRects"), surface, numrects, rects)
EndProcedure
; SDL_Flip
; Swaps screen buffers
Procedure SDL_Flip_(surface)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_Flip"), surface)
EndProcedure
; SDL_SetColors
; Swaps screen buffers
Procedure SDL_SetColors_( surface, colors, firstcolor, ncolors)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_SetColors"), surface, colors, firstcolor, ncolors)
EndProcedure
; SDL_SetPalette
; Sets the colors in the palette of an 8-bit surface.
Procedure SDL_SetPalette_( surface, flags, colors, firstcolor, ncolors)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_SetPalette"),surface, flags, colors, firstcolor, ncolors)
EndProcedure
; SDL_SetGamma
; Sets the colors in the palette of an 8-bit surface.
Procedure SDL_SetGamma_( redgamma, greengamma, bluegamma)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_SetGamma"), redgamma, greengamma, bluegamma)
EndProcedure
; SDL_GetGammaRamp
; Gets the color gamma lookup tables for the display
Procedure SDL_GetGammaRamp_( redtable, greentable, bluetable)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_GetGammaRamp"), redtable, greentable, bluetable)
EndProcedure
; SDL_SetGammaRamp
; Sets the color gamma lookup tables for the display
Procedure SDL_SetGammaRamp_( redtable, greentable, bluetable)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_SetGammaRamp"), redtable, greentable, bluetable)
EndProcedure
; SDL_MapRGB
; Map a RGB color value To a pixel format.
Procedure SDL_MapRGB_( fmt, r, g, b)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_MapRGB"), fmt, r, g, b)
EndProcedure
; SDL_MapRGBA
; Map a RGBA color value To a pixel format.
Procedure SDL_MapRGBA_( fmt, r, g, b, a)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_MapRGBA"), fmt, r, g, b, a)
EndProcedure
; SDL_GetRGB
; Get RGB values from a pixel in the specified pixel format.
Procedure SDL_GetRGB_( pixelz, fmt, r, g, b)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_GetRGB"), pixelz, fmt, r, g, b)
EndProcedure
; SDL_GetRGBA
; Get RGBA values from a pixel in the specified pixel format.
Procedure SDL_GetRGBA( pixelz, fmt, r, g, b, a)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_GetRGBA"), pixelz, fmt, r, g, b, a)
EndProcedure
; SDL_CreateRGBSurface
; Create an empty SDL_Surface
Procedure SDL_CreateRGBSurface_( flags, width, height, depth, Rmask, Gmask, Bmask, Amask)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_CreateRGBSurface"), flags, width, height, depth, Rmask, Gmask, Bmask, Amask)
EndProcedure
; SDL_CreateRGBSurfaceFrom
; Create an SDL_Surface from pixel Data
Procedure SDL_CreateRGBSurfaceFrom_( pixels, width, height, depth, pitch, Rmask, Gmask, Bmask, Amask)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_CreateRGBSurfaceFrom"), pixels, width, height, depth, pitch, Rmask, Gmask, Bmask, Amask)
EndProcedure
; SDL_FreeSurface
; Frees (deletes) a SDL_Surface
Procedure SDL_FreeSurface_( surface)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_FreeSurface"), surface)
EndProcedure
; SDL_LockSurface
; Lock a surface for directly access
Procedure SDL_LockSurface( surface)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_LockSurface"), surface)
EndProcedure
; SDL_UnlockSurface
; Unlocks a previously locked surface.
Procedure SDL_UnlockSurface_( surface)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_UnlockSurface"), surface)
EndProcedure
; SDL_RWFromFile
Procedure SDL_RWFromFile_( fname, x.s)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_RWFromFile"), @fname, @x)
EndProcedure
; SDL_LoadBMP_RW
Procedure SDL_LoadBMP_RW_( src, freesrc)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_LoadBMP_RW"), src, freesrc)
EndProcedure
; SDL_LoadBMP
; Load a Windows BMP file into an SDL_Surface.
Procedure SDL_LoadBMP_(fname.s)
ProcedureReturn SDL_LoadBMP_RW_(SDL_RWFromFile_(@fname,"rb"),1)
EndProcedure
; SDL_SaveBMP_RW
Procedure SDL_SaveBMP_RW_( surface, dst, freesrc)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_SaveBMP_RW"), surface, dst, freesrc)
EndProcedure
; SDL_SaveBMP
; Save an SDL_Surface as a Windows BMP file
Procedure SDL_SaveBMP_( surface, fname)
ProcedureReturn SDL_SaveBMP_RW_(surface,SDL_RWFromFile_(fname,"wb"),1)
EndProcedure
; SDL_SetColorKey
; Sets the color key (transparent pixel) in a blittable surface and RLE acceleration.
Procedure SDL_SetColorKey_( surface, flag, key)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_SetColorKey"), surface, flag, key)
EndProcedure
; SDL_SetAlpha
; Adjust the alpha properties of a surface
Procedure SDL_SetAlpha_( surface, flag, alpha)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_SetAlpha"), surface, flag, alpha)
EndProcedure
; SDL_SetClipRect
; Sets the clipping rectangle for a surface.
Procedure SDL_SetClipRect_( surface, rect)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_SetClipRect"), surface, rect)
EndProcedure
; SDL_GetClipRect
; Gets the clipping rectangle For a surface.
Procedure SDL_GetClipRect_( surface, rect)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_GetClipRect"), surface, rect)
EndProcedure
; SDL_ConvertSurface
; Converts a surface To the same format as another surface.
Procedure SDL_ConvertSurface_( src, fmt, flags)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_ConvertSurface"), src, fmt, flags)
EndProcedure
; SDL_BlitSurface
; This performs a fast blit from the source surface to the destination surface.
Procedure SDL_BlitSurface_( src, srcrect, dst, dstrect)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_BlitSurface"), src, srcrect, dst, dstrect)
EndProcedure
; SDL_FillRect
; This function performs a fast fill of the given rectangle with some color
Procedure SDL_FillRect_( dst, dstrect, color)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_FillRect"), dst, dstrect, color)
EndProcedure
; SDL_DisplayFormat
; Convert a surface to the display format
Procedure SDL_DisplayFormat_( surface)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_DisplayFormat"), surface)
EndProcedure
; SDL_DisplayFormatAlpha
; Convert a surface to the display format
Procedure SDL_DisplayFormatAlpha_( surface)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_DisplayFormatAlpha"), surface)
EndProcedure
; SDL_WarpMouse
; Set the position of the mouse cursor.
Procedure SDL_WarpMouse_( x, y)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_WarpMouse"), x, y)
EndProcedure
; SDL_CreateCursor
; Creates a new mouse cursor.
Procedure SDL_CreateCursor_( data_c, mask, w, h, hot_x, hot_y)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_CreateCursor"), data_c, mask, w, h, hot_x, hot_y)
EndProcedure
; SDL_FreeCursor
; Frees a cursor created with SDL_CreateCursor.
Procedure SDL_FreeCursor_( cursorz)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_FreeCursor"), cursorz)
EndProcedure
; SDL_SetCursor
; Set the currently active mouse cursor.
Procedure SDL_SetCursor_( cursorz)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_SetCursor"), cursorz)
EndProcedure
; SDL_GetCursor
; Get the currently active mouse cursor.
Procedure SDL_GetCursor_()
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_GetCursor"))
EndProcedure
; SDL_ShowCursor
; Toggle whether or not the cursor is shown on the screen.
Procedure SDL_ShowCursor_( toggle)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_ShowCursor"), toggle)
EndProcedure
; SDL_GL_LoadLibrary
; Specify an OpenGL library
Procedure SDL_GL_LoadLibrary_(path.s)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_GL_LoadLibrary"), @path)
EndProcedure
; SDL_GL_GetProcAddress
; Get the address of a GL function
Procedure SDL_GL_GetProcAddress_(proc)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_GL_GetProcAddress"), @proc)
EndProcedure
; SDL_GL_GetAttribute
; Get the value of a special SDL/OpenGL attribute
Procedure SDL_GL_GetAttribute_( attr, valuez)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_GL_GetAttribute"), attr, valuez)
EndProcedure
; SDL_GL_SetAttribute
; Set a special SDL/OpenGL attribute
Procedure SDL_GL_SetAttribute_( attr, valuez)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_GL_SetAttribute"), attr, valuez)
EndProcedure
; SDL_GL_SwapBuffers
; Swap OpenGL framebuffers/Update Display
Procedure SDL_GL_SwapBuffers_()
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_GL_SwapBuffers"))
EndProcedure
; SDL_CreateYUVOverlay
; Create a YUV video overlay
Procedure SDL_CreateYUVOverlay_( width, height, format, display)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_CreateYUVOverlay"), width, height, format, display)
EndProcedure
; SDL_LockYUVOverlay
; Lock an overlay
Procedure SDL_LockYUVOverlay_( overlay)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_LockYUVOverlay"), overlay)
EndProcedure
; SDL_UnlockYUVOverlay
; Unlock an overlay
Procedure SDL_UnlockYUVOverlay_( overlay)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_UnlockYUVOverlay"), overlay)
EndProcedure
; SDL_DisplayYUVOverlay
; Blit the overlay To the display
Procedure SDL_DisplayYUVOverlay_( overlay, dstrect)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_DisplayYUVOverlay"), overlay, dstrect)
EndProcedure
; SDL_FreeYUVOverlay
; Free a YUV video overlay
Procedure SDL_FreeYUVOverlay_( overlay)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_FreeYUVOverlay"),overlay)
EndProcedure
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; WINDOW MANAGEMENT
;
;
; SDL_WM_SetCaption
; Sets the window tile And icon name.
; It's not implemented in all architectures, because not all architectures support having separate titlebar and icon text.
; Actually, "icon name" refers to the text on the icon of the app...
Procedure SDL_WM_SetCaption_( title.s, icon.s)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_WM_SetCaption"), @title, @icon)
EndProcedure
; SDL_WM_GetCaption
; Gets the window title and icon name.
Procedure SDL_WM_GetCaption_( title, icon)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_WM_GetCaption"), title, icon)
EndProcedure
; SDL_WM_SetIcon
; Sets the icon for the display window.
Procedure SDL_WM_SetIcon_( icon, mask)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_WM_SetIcon"), icon, mask)
EndProcedure
; SDL_WM_IconifyWindow
; Iconify/Minimise the window
Procedure SDL_WM_IconifyWindow_()
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_WM_IconifyWindow"))
EndProcedure
; SDL_WM_ToggleFullScreen
; Toggles fullscreen mode
Procedure SDL_WM_ToggleFullScreen_( surface)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_WM_ToggleFullScreen"), surface)
EndProcedure
; SDL_WM_GrabInput
; Grabs mouse And keyboard input.
Procedure SDL_WM_GrabInput_( mode)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_WM_GrabInput"), mode)
EndProcedure
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Event Handling
;
;
; SDL_PumpEvents
; Pumps the event loop, gathering events from the input devices.
Procedure SDL_PumpEvents_()
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_PumpEvents"))
EndProcedure
; SDL_PeepEvents
; Checks the event queue for messages and optionally returns them
Procedure SDL_PeepEvents( events, numevents, eventaction, mask)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_PeepEvents"), events, numevents, eventaction, mask)
EndProcedure
; SDL_PollEvent
; Polls For currently pending events.
Procedure SDL_PollEvent_( event)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_PollEvent"), event)
EndProcedure
; SDL_WaitEvent
; Waits indefinitely For the Next available event.
Procedure SDL_WaitEvent_( event)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_WaitEvent"), event)
EndProcedure
; SDL_PushEvent
; Pushes an event onto the event queue
Procedure SDL_PushEvent_( event)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_PushEvent"), event)
EndProcedure
; SDL_SetEventFilter
; Sets up a filter to process all events before they are posted to the event queue.
Procedure SDL_SetEventFilter_( filter)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_SetEventFilter"), filter)
EndProcedure
; SDL_GetEventFilter
; Retrieves a pointer to the event filter
Procedure SDL_GetEventFilter_()
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_GetEventFilter"))
EndProcedure
; SDL_EventState
; This function allows to set the state of processing certain event type's.
Procedure SDL_EventState_( typez, state)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_EventState"), typez, state)
EndProcedure
; SDL_GetKeyState
; Get a snapshot of the current keyboard state
Procedure SDL_GetKeyState_( numkeys)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_GetKeyState"), numkeys)
EndProcedure
; SDL_GetModState
; Get the state of modifier keys
Procedure SDL_GetModState_()
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_GetModState"))
EndProcedure
; SDL_SetModState
; Set the current key modifier state
Procedure SDL_SetModState_( modstate)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_SetModState"), modstate)
EndProcedure
; SDL_GetKeyName
; Get the name of an SDL virtual keysym
Procedure SDL_GetKeyName_( key)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_GetKeyName"), key)
EndProcedure
; SDL_EnableUNICODE
; Enable UNICODE translation
Procedure SDL_EnableUNICODE_( enable)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_EnableUNICODE"), enable)
EndProcedure
; SDL_EnableKeyRepeat
; Set keyboard Repeat rate
Procedure SDL_EnableKeyRepeat_( delay, interval)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_EnableKeyRepeat"), delay, interval)
EndProcedure
;SDL_GetMouseState
; Retrieve the current state of the mouse
Procedure SDL_GetMouseState_( x, y)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_GetMouseState"), x, y)
EndProcedure
; SDL_GetRelativeMouseState
; Retrieve the current state of the mouse
Procedure SDL_GetRelativeMouseState_( x, y)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_GetRelativeMouseState"), x, y)
EndProcedure
; SDL_GetAppState
; Get the state of the application
Procedure SDL_GetAppState_()
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_GetAppState"))
EndProcedure
; SDL_JoystickEventState
; Enable/disable joystick event polling
Procedure SDL_JoystickEventState_( state)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_JoystickEventState"), state)
EndProcedure
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; JOYSTICK
;
;
; SDL_NumJoysticks
; Count available joysticks.
Procedure SDL_NumJoysticks_()
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_NumJoysticks"))
EndProcedure
; SDL_JoystickName
; Get joystick name.
Procedure SDL_JoystickName_( index)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_JoystickName"), index)
EndProcedure
; SDL_JoystickOpen
; Opens a joystick For use.
Procedure SDL_JoystickOpen_( index)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_JoystickOpen"), index)
EndProcedure
; SDL_JoystickOpened
; Determine If a joystick has been opened
Procedure SDL_JoystickOpened_( index)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_JoystickOpened"), index)
EndProcedure
; SDL_JoystickIndex
; Get the index of an SDL_Joystick.
Procedure SDL_JoystickIndex_( joystick)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_JoystickIndex"), joystick)
EndProcedure
; SDL_JoystickNumAxes
; Get the number of joystick axes
Procedure SDL_JoystickNumAxes_( joystick)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_JoystickNumAxes"), joystick)
EndProcedure
; SDL_JoystickNumBalls
; Get the number of joystick trackballs
Procedure SDL_JoystickNumBalls_( joystick)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_JoystickNumBalls"), joystick)
EndProcedure
; SDL_JoystickNumHats ; Get the number of joystick hats
Procedure SDL_JoystickNumHats_( joystick)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_JoystickNumHats"), joystick)
EndProcedure
; SDL_JoystickNumButtons ; Get the number of joysitck buttons
Procedure SDL_JoystickNumButtons_( joystick)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_JoystickNumButtons"), joystick)
EndProcedure
; SDL_JoystickUpdate
; Updates the state of all joysticks
Procedure SDL_JoystickUpdate_()
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_JoystickUpdate"))
EndProcedure
; SDL_JoystickGetAxis
; Get the current state of an axis
Procedure SDL_JoystickGetAxis_( joystick, axis)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_JoystickGetAxis"), joystick, axis)
EndProcedure
; SDL_JoystickGetHat
; Get the current state of a joystick hat
Procedure SDL_JoystickGetHat_( joystick, hat)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_JoystickGetHat"), joystick, hat)
EndProcedure
; SDL_JoystickGetButton
; Get the current state of a given button on a given joystick
Procedure SDL_JoystickGetButton_( joystick, button)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_JoystickGetButton"), joystick, button)
EndProcedure
; SDL_JoystickGetBall
; Get relative trackball motion
Procedure SDL_JoystickGetBall_( joystick, ball, dx, dy)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_JoystickGetBall"), joystick, ball, dx, dy)
EndProcedure
; SDL_JoystickClose
; Closes a previously opened joystick
Procedure SDL_JoystickClose_( joystick)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_JoystickClose"), joystick)
EndProcedure
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; AUDIO
;
;
; SDL_OpenAudio
; Opens the audio device with the desired parameters.
Procedure SDL_OpenAudio_( desired, obtained)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_OpenAudio"), desired, obtained)
EndProcedure
; SDL_PauseAudio
; Pauses And unpauses the audio callback processing
Procedure SDL_PauseAudio_( pause_on)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_PauseAudio"), pause_on)
EndProcedure
; SDL_GetAudioStatus
; Get the current audio state
Procedure SDL_GetAudioStatus_()
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_GetAudioStatus"))
EndProcedure
; SDL_LoadWAV_RW
Procedure SDL_LoadWAV_RW_( src, freesrc, spec, audio_buf, audio_len)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_LoadWAV_RW"), src, freesrc, spec, audio_buf, audio_len)
EndProcedure
; SDL_LoadWAV
; Load a WAVE file
Procedure SDL_LoadWAV_(fname, spec, audio_buf, audio_len )
ProcedureReturn SDL_LoadWAV_RW_(SDL_RWFromFile_(fname,"rb"), 1, spec, audio_buf, audio_len)
EndProcedure
; SDL_FreeWAV
; Frees previously opened WAV Data
Procedure SDL_FreeWAV_( audio_buff)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_FreeWAV"), audio_buff)
EndProcedure
; SDL_BuildAudioCVT
; Initializes a SDL_AudioCVT Structure for conversion
Procedure SDL_BuildAudioCVT_( cvt, src_format, src_channels, src_rate, dst_format, dst_channels, dst_rate)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_BuildAudioCVT"), cvt, src_format, src_channels, src_rate, dst_format, dst_channels, dst_rate)
EndProcedure
; SDL_ConvertAudio
; Convert audio Data To a desired audio format.
Procedure SDL_ConvertAudio_( cvt)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_ConvertAudio"), cvt)
EndProcedure
; SDL_MixAudio
; Mix audio Data
Procedure SDL_MixAudio_( dst, src, len, volume)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_MixAudio"), dst, src, len, volume)
EndProcedure
; SDL_LockAudio
; Lock out the callback function
Procedure SDL_LockAudio_()
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_LockAudio"))
EndProcedure
; SDL_UnlockAudio
; Unlock the callback function
Procedure SDL_UnlockAudio_()
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_UnlockAudio"))
EndProcedure
; SDL_CloseAudio
; Shuts down audio processing and closes the audio device.
Procedure SDL_CloseAudio_()
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_CloseAudio"))
EndProcedure
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; CD-ROM
;
;
; SDL_CDNumDrives
; Returns the number ofCD-ROM drives on the system.
Procedure SDL_CDNumDrives_()
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_CDNumDrives"))
EndProcedure
; SDL_CDName
; Returns a human-readable, system-dependent identifier for the CD-ROM.
Procedure SDL_CDName_( drive)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_CDName"), drive)
EndProcedure
; SDL_CDOpen
; Opens a CD-ROM drive For access
Procedure SDL_CDOpen_( drive)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_CDOpen"), drive)
EndProcedure
; SDL_CDStatus
; Returns the current status of the given drive.
Procedure SDL_CDStatus_( cdrom)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_CDStatus"), cdrom)
EndProcedure
; SDL_CDPlay
; Play a CD
Procedure SDL_CDPlay_( cdrom, start, lengthz)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_CDPlay"), cdrom, start, lengthz)
EndProcedure
; SDL_CDPlayTracks
; Play the given CD track(s)
Procedure SDL_CDPlayTracks_( cdrom, start_track, frames, ntracks, nframes)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_CDPlayTracks"), cdrom, start_track, frames, ntracks, nframes)
EndProcedure
; SDL_CDPause
; Pauses a CDROM
Procedure SDL_CDPause_( cdrom)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_CDPause"), cdrom)
EndProcedure
; SDL_CDResume
; Resumes a CDRMOM
Procedure SDL_CDResume_( cdrom)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_CDResume"), cdrom)
EndProcedure
; SDL_CDStop
; Stops a CDROM
Procedure SDL_CDStop_( cdrom)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_CDStop"), cdrom)
EndProcedure
; SD_CDEject
; Ejects a CDROM
Procedure SDL_CDEject_( cdrom)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_CDEject"), cdrom)
EndProcedure
; SDL_CDClose
; Closes a SDL_CD handle
Procedure SDL_CDClose_( cdrom)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_CDClose"), cdrom)
EndProcedure
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Threads
;
;
; SDL_CreateThread
; Creates a new thread of execution that shares its parent's properties.
Procedure SDL_CreateThread_( fn, datat)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_CreateThread"), fn, datat)
EndProcedure
; SDL_ThreadID
; Get the 32-bit thread identifier for the current thread.
Procedure SDL_ThreadID_()
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_ThreadID"))
EndProcedure
; SDL_GetThreadID
; Get the SDL thread ID of a SDL_Thread
Procedure SDL_GetThreadID_( thread)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_GetThreadID"), thread)
EndProcedure
; SDL_WaitThread
; Wait For a thread To finish.
Procedure SDL_WaitThread_( thread, status)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_WaitThread"), thread, status)
EndProcedure
; SDL_KillThread
; Gracelessly terminates the thread.
Procedure SDL_KillThread_( thread)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_KillThread"), thread)
EndProcedure
; Create a new, unlocked mutex.
Procedure SDL_CreateMutex_()
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_CreateMutex"))
EndProcedure
; SDL_DestroyMutex
; Destroy a mutex
Procedure SDL_DestroyMutex_( mutex)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_DestroyMutex"), mutex)
EndProcedure
; SDL_mutexP
; Lock a mutex
Procedure SDL_mutexP_( mutex)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_mutexP"), mutex)
EndProcedure
; SDL_mutexV
; Unlock a mutex
Procedure SDL_mutexV_( mutex)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_mutexV"), mutex)
EndProcedure
; SDL_CreateSemaphore
; Creates a new semaphore and assigns an initial value to it.
Procedure SDL_CreateSemaphore_( initial_value)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_CreateSemaphore"), initial_value)
EndProcedure
; SDL_DestroySemaphore
; Destroys a semaphore that was created by SDL_CreateSemaphore.
Procedure SDL_DestroySemaphore_( sem)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_DestroySemaphore"), sem)
EndProcedure
; SDL_SemWait
; Lock a semaphore and suspend the thread if the semaphore value is zero
Procedure SDL_SemWait_( sem)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_SemWait"), sem)
EndProcedure
; SDL_SemTryWait
; Attempt To lock a semaphore but don't suspend the thread.
Procedure SDL_SemTryWait_( sem)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_SemTryWait"), sem)
EndProcedure
; SDL_SemWaitTimeout
; Lock a semaphore, but only wait up to a specified maximum time.
Procedure SDL_SemWaitTimeout_( sem, timeout)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_SemWaitTimeout"), sem, timeout)
EndProcedure
; SDL_SemPost
; Unlock a semaphore.
Procedure SDL_SemPost_( sem)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_SemPost"), sem)
EndProcedure
; SDL_SemValue
; Return the current value of a semaphore.
Procedure SDL_SemValue_( sem)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_SemValue"), sem)
EndProcedure
; SDL_CreateCond
; Create a condition variable
Procedure SDL_CreateCond_()
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_CreateCond"))
EndProcedure
; SDL_DestroyCond
; Destroy a condition variable
Procedure SDL_DestroyCond_( cond)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_DestroyCond"), cond)
EndProcedure
; SDL_CondSignal
; Restart a thread wait on a condition variable
Procedure SDL_CondSignal_( cond)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_CondSignal"), cond)
EndProcedure
; SDL_CondBroadcast
; Restart all threads waiting on a condition variable
Procedure SDL_CondBroadcast_( cond)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_CondBroadcast"), cond)
EndProcedure
; SDL_CondWait
; Wait on a condition variable
Procedure SDL_CondWait_( cond, mut)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_CondWait"), cond, mut)
EndProcedure
; SDL_CondWaitTimeout
; Wait on a condition variable, with timeout
Procedure SDL_CondWaitTimeout_( cond, mut, ms)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_CondWaitTimeout"), cond, mut, ms)
EndProcedure
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Timers
;
;
; SDL_GetTicks
; Get the number of milliseconds since the SDL library initialization.
Procedure SDL_GetTicks_()
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_GetTicks"))
EndProcedure
; SDL_Delay
; Wait a specified number of milliseconds before returning.
Procedure SDL_Delay_( ms)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_Delay"), ms)
EndProcedure
; SDL_AddTimer
; Add a timer which will call a callback after the specified number of milliseconds has elapsed
Procedure SDL_AddTimer_( interval, callback, param)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_AddTimer"), interval, callback, param)
EndProcedure
; SDL_RemoveTimer
; Remove a timer which was added with SDL_AddTimer.
Procedure SDL_RemoveTimer_( timer)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_RemoveTimer"), timer)
EndProcedure
; SDL_SetTimer
; Set a callback to run after the specified number of milliseconds has elapsed.
Procedure SDL_SetTimer_( interval, callback)
ProcedureReturn CallCFunctionFast(IsFunction(0, "SDL_SetTimer"), interval, callback)
EndProcedure
- Psychophanta
- Always Here

- Posts: 5153
- Joined: Wed Jun 11, 2003 9:33 pm
- Location: Anare
- Contact:
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idem::alias
- New User

- Posts: 1
- Joined: Wed Dec 03, 2003 1:24 pm
- Location: Italy
pb Linux 3.81
I'm eager to get the new Linux version.
Thanx Fred
Thanx Fred



