Hello friends,
is there a possibility to "cut a hole" or something else in a Terrain?
For example I want to set houses with a cellar (dungeon,...); How can I enter the cellar without touching the Terrain?
Another example is a cave. How can I set a static mesh in a Terrain and the Player won´t see a Piece of the Terrain in entry of cave.
Is this possible or only possible with the meshterrain made from lexicon?
Greets,
Banane
"Hole" in terrain (caves, cellar,...)
- Bananenfreak
- Enthusiast

- Posts: 519
- Joined: Mon Apr 15, 2013 12:22 pm
- Bananenfreak
- Enthusiast

- Posts: 519
- Joined: Mon Apr 15, 2013 12:22 pm
Re: "Hole" in terrain (caves, cellar,...)
Where do you got These informations and the Picture from?
I only found "Google Summer of Code" and a few entries about crashing Terrains...
I only found "Google Summer of Code" and a few entries about crashing Terrains...
Re: "Hole" in terrain (caves, cellar,...)
Searching using the Google image search -> http://www.ogre3d.org/forums/viewtopic.php?p=226179Bananenfreak wrote: I only found "Google Summer of Code" and a few entries about crashing Terrains...
This matches the image above, actually the url is the same, so it's really the same image.
"Have you tried turning it off and on again ?"
Re: "Hole" in terrain (caves, cellar,...)
Volume Rendering has been implemented into OGRE 1.9.0 "Ghadamon". OGRE3D 1.9 was released as stable about two weeks ago.
So, it's possible the next big update of Purebasic will have that version. I'm not sure if Volume Rendering will be implemented into Purebasic, but time will tell.
So, it's possible the next big update of Purebasic will have that version. I'm not sure if Volume Rendering will be implemented into Purebasic, but time will tell.
