MeshVertexPosition - What am I doing wrong?

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Lexicon
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Re: MeshVertexPosition - What am I doing wrong?

Post by Lexicon »

applePi wrote:nice tour and good performance, is your terrain and trees have physics properties?. if not i suggest to have a look at the nice game hoveracer by Kelebrindae http://www.purebasic.fr/english/viewtop ... hovercraft its latest version for pb 5.10 and it works okay for pb 5.11, it has large terrain, trees, explosions, the cars can collide with the trees. and much more. the source code with media files available there.
My terrain is not a PB system terrain. I make it by CreateMesh, MeshVertexPosition and MeshVertexTextureCoordinate.

Physics

https://www.youtube.com/watch?v=eFohrIoxW2g
PureBasic 5.11 | WinXP | 2GB RAM | GForce GT240
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Re: MeshVertexPosition - What am I doing wrong?

Post by applePi »

good demo . How many balls with physics you can display at one time before you feel that your computer begins to slow down ?.
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Re: MeshVertexPosition - What am I doing wrong?

Post by Lexicon »

applePi wrote:good demo . How many balls with physics you can display at one time before you feel that your computer begins to slow down ?.
I have a slow video card. But 300 barrels my card will hold. :D

https://www.youtube.com/watch?v=31Jt07rpRSA
PureBasic 5.11 | WinXP | 2GB RAM | GForce GT240
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