Can you post the entire Ogre log?
09:13:42: Creating resource group General
09:13:42: Creating resource group Internal
09:13:42: Creating resource group Autodetect
09:13:42: SceneManagerFactory for type 'DefaultSceneManager' registered.
09:13:42: Registering ResourceManager for type Material
09:13:42: Registering ResourceManager for type Mesh
09:13:42: Registering ResourceManager for type Skeleton
09:13:42: MovableObjectFactory for type 'ParticleSystem' registered.
09:13:42: OverlayElementFactory for type Panel registered.
09:13:42: OverlayElementFactory for type BorderPanel registered.
09:13:42: OverlayElementFactory for type TextArea registered.
09:13:42: Registering ResourceManager for type Font
09:13:42: ArchiveFactory for archive type FileSystem registered.
09:13:42: ArchiveFactory for archive type Zip registered.
09:13:42: ArchiveFactory for archive type EmbeddedZip registered.
09:13:42: DDS codec registering
09:13:42: FreeImage version: 3.10.0
09:13:42: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See
http://freeimage.sourceforge.net for details
09:13:42: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,koa,iff,lbm,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,dds,gif,g3,sgi,j2k,j2c,jp2
09:13:42: PVRTC codec registering
09:13:42: Registering ResourceManager for type HighLevelGpuProgram
09:13:42: Registering ResourceManager for type Compositor
09:13:42: MovableObjectFactory for type 'Entity' registered.
09:13:42: MovableObjectFactory for type 'Light' registered.
09:13:42: MovableObjectFactory for type 'BillboardSet' registered.
09:13:42: MovableObjectFactory for type 'ManualObject' registered.
09:13:42: MovableObjectFactory for type 'BillboardChain' registered.
09:13:42: MovableObjectFactory for type 'RibbonTrail' registered.
09:13:42: *-*-* OGRE Initialising
09:13:42: *-*-* Version 1.8.2 (Byatis)
09:13:42: D3D9 : Direct3D9 Rendering Subsystem created.
09:13:42: D3D9: Driver Detection Starts
09:13:42: D3D9: Driver Detection Ends
09:13:42: Particle Emitter Type 'Point' registered
09:13:42: Particle Emitter Type 'Box' registered
09:13:42: Particle Emitter Type 'Ellipsoid' registered
09:13:42: Particle Emitter Type 'Cylinder' registered
09:13:42: Particle Emitter Type 'Ring' registered
09:13:42: Particle Emitter Type 'HollowEllipsoid' registered
09:13:42: Particle Affector Type 'LinearForce' registered
09:13:42: Particle Affector Type 'ColourFader' registered
09:13:42: Particle Affector Type 'ColourFader2' registered
09:13:42: Particle Affector Type 'ColourImage' registered
09:13:42: Particle Affector Type 'ColourInterpolator' registered
09:13:42: Particle Affector Type 'Scaler' registered
09:13:42: Particle Affector Type 'Rotator' registered
09:13:42: Particle Affector Type 'DirectionRandomiser' registered
09:13:42: Particle Affector Type 'DeflectorPlane' registered
09:13:42: PCZone Factory Type 'ZoneType_Default' registered
09:13:42: CPU Identifier & Features
09:13:42: -------------------------
09:13:42: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz
09:13:42: * SSE: yes
09:13:42: * SSE2: yes
09:13:42: * SSE3: yes
09:13:42: * MMX: yes
09:13:42: * MMXEXT: yes
09:13:42: * 3DNOW: no
09:13:42: * 3DNOWEXT: no
09:13:42: * CMOV: yes
09:13:42: * TSC: yes
09:13:42: * FPU: yes
09:13:42: * PRO: yes
09:13:42: * HT: no
09:13:42: -------------------------
09:13:42: D3D9 : Subsystem Initialising
09:13:42: Registering ResourceManager for type Texture
09:13:42: Registering ResourceManager for type GpuProgram
09:13:42: ***************************************
09:13:42: *** D3D9 : Subsystem Initialised OK ***
09:13:42: ***************************************
09:13:42: SceneManagerFactory for type 'OctreeSceneManager' registered.
09:13:42: SceneManagerFactory for type 'BspSceneManager' registered.
09:13:42: Registering ResourceManager for type BspLevel
09:13:42: Added resource location './Data/Textures' of type 'FileSystem' to resource group 'General'
09:13:42: Added resource location './Data/Models' of type 'FileSystem' to resource group 'General'
09:13:42: Added resource location './Data/Water' of type 'FileSystem' to resource group 'General'
09:13:42: Added resource location './Data/Packs/desert.zip' of type 'Zip' to resource group 'General'
09:13:44: D3D9RenderSystem::_createRenderWindow "PureBasic Ogre", 800x600 windowed miscParams: FSAA=0 displayFrequency=0 externalWindowHandle=3606160 vsync=true
09:13:44: D3D9 : Created D3D9 Rendering Window 'PureBasic Ogre' : 800x600, 32bpp
09:13:44: D3D9: Vertex texture format supported - PF_L8
09:13:44: D3D9: Vertex texture format supported - PF_L16
09:13:44: D3D9: Vertex texture format supported - PF_A8
09:13:44: D3D9: Vertex texture format supported - PF_A4L4
09:13:44: D3D9: Vertex texture format supported - PF_BYTE_LA
09:13:44: D3D9: Vertex texture format supported - PF_R5G6B5
09:13:44: D3D9: Vertex texture format supported - PF_B5G6R5
09:13:44: D3D9: Vertex texture format supported - PF_A4R4G4B4
09:13:44: D3D9: Vertex texture format supported - PF_A1R5G5B5
09:13:44: D3D9: Vertex texture format supported - PF_A8R8G8B8
09:13:44: D3D9: Vertex texture format supported - PF_B8G8R8A8
09:13:44: D3D9: Vertex texture format supported - PF_A2R10G10B10
09:13:44: D3D9: Vertex texture format supported - PF_A2B10G10R10
09:13:44: D3D9: Vertex texture format supported - PF_DXT1
09:13:44: D3D9: Vertex texture format supported - PF_DXT2
09:13:44: D3D9: Vertex texture format supported - PF_DXT3
09:13:44: D3D9: Vertex texture format supported - PF_DXT4
09:13:44: D3D9: Vertex texture format supported - PF_DXT5
09:13:44: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
09:13:44: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
09:13:44: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
09:13:44: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
09:13:44: D3D9: Vertex texture format supported - PF_X8R8G8B8
09:13:44: D3D9: Vertex texture format supported - PF_X8B8G8R8
09:13:44: D3D9: Vertex texture format supported - PF_R8G8B8A8
09:13:44: D3D9: Vertex texture format supported - PF_DEPTH
09:13:44: D3D9: Vertex texture format supported - PF_SHORT_RGBA
09:13:44: D3D9: Vertex texture format supported - PF_FLOAT16_R
09:13:44: D3D9: Vertex texture format supported - PF_FLOAT32_R
09:13:44: D3D9: Vertex texture format supported - PF_SHORT_GR
09:13:44: D3D9: Vertex texture format supported - PF_FLOAT16_GR
09:13:44: D3D9: Vertex texture format supported - PF_FLOAT32_GR
09:13:44: D3D9: Vertex texture format supported - PF_SHORT_RGB
09:13:44: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
09:13:44: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
09:13:44: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
09:13:44: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
09:13:44: D3D9: Vertex texture format supported - PF_R8
09:13:44: D3D9: Vertex texture format supported - PF_RG8
09:13:44: RenderSystem capabilities
09:13:44: -------------------------
09:13:44: RenderSystem Name: Direct3D9 Rendering Subsystem
09:13:44: GPU Vendor: ati
09:13:44: Device Name: Monitor-1-ATI Radeon HD 4600 Series
09:13:44: Driver Version: 8.17.10.1129
09:13:44: * Fixed function pipeline: yes
09:13:44: * Hardware generation of mipmaps: yes
09:13:44: * Texture blending: yes
09:13:44: * Anisotropic texture filtering: yes
09:13:44: * Dot product texture operation: yes
09:13:44: * Cube mapping: yes
09:13:44: * Hardware stencil buffer: yes
09:13:44: - Stencil depth: 8
09:13:44: - Two sided stencil support: yes
09:13:44: - Wrap stencil values: yes
09:13:44: * Hardware vertex / index buffers: yes
09:13:44: * Vertex programs: yes
09:13:44: * Number of floating-point constants for vertex programs: 256
09:13:44: * Number of integer constants for vertex programs: 16
09:13:44: * Number of boolean constants for vertex programs: 16
09:13:44: * Fragment programs: yes
09:13:44: * Number of floating-point constants for fragment programs: 224
09:13:44: * Number of integer constants for fragment programs: 16
09:13:44: * Number of boolean constants for fragment programs: 16
09:13:44: * Geometry programs: no
09:13:44: * Number of floating-point constants for geometry programs: 25971
09:13:44: * Number of integer constants for geometry programs: 29810
09:13:44: * Number of boolean constants for geometry programs: 14128
09:13:44: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
09:13:44: * Texture Compression: yes
09:13:44: - DXT: yes
09:13:44: - VTC: no
09:13:44: - PVRTC: no
09:13:44: * Scissor Rectangle: yes
09:13:44: * Hardware Occlusion Query: yes
09:13:44: * User clip planes: yes
09:13:44: * VET_UBYTE4 vertex element type: yes
09:13:44: * Infinite far plane projection: yes
09:13:44: * Hardware render-to-texture: yes
09:13:44: * Floating point textures: yes
09:13:44: * Non-power-of-two textures: yes
09:13:44: * Volume textures: yes
09:13:44: * Multiple Render Targets: 4
09:13:44: - With different bit depths: yes
09:13:44: * Point Sprites: yes
09:13:44: * Extended point parameters: yes
09:13:44: * Max Point Size: 256
09:13:44: * Vertex texture fetch: yes
09:13:44: * Number of world matrices: 0
09:13:44: * Number of texture units: 8
09:13:44: * Stencil buffer depth: 8
09:13:44: * Number of vertex blend matrices: 0
09:13:44: - Max vertex textures: 4
09:13:44: - Vertex textures shared: no
09:13:44: * Render to Vertex Buffer : no
09:13:44: * DirectX per stage constants: yes
09:13:44: DefaultWorkQueue('Root') initialising on thread main.
09:13:44: Particle Renderer Type 'billboard' registered
09:13:44: Texture: desert07_fr.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
09:13:44: Texture: desert07_bk.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
09:13:44: Texture: desert07_lf.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
09:13:44: Texture: desert07_rt.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
09:13:44: Texture: desert07_up.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
09:13:44: Texture: desert07_dn.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
09:13:44: [Hydrax] Hydrax created.
09:13:44: [Hydrax] Creating module...
09:13:44: [Hydrax] Creating ProjectedGridVertex module.
09:13:44: [Hydrax] ProjectedGridVertex created.
09:13:44: [Hydrax] Module created.
09:13:44: [Hydrax] Initializating RTT Manager...
09:13:44: [Hydrax] RTT manager initialized.
09:13:44: [Hydrax] Registring device restored listener...
09:13:44: [Hydrax] Device restored listener registred.
09:13:44: [Hydrax] Creating materials...
09:13:44: [Hydrax] Creating water material...
09:13:44: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader _Hydrax_Water_VP in D3D9HLSLProgram::loadFromSource at OgreD3D9HLSLProgram.cpp (line 281)
09:13:44: High-level program _Hydrax_Water_VP encountered an error during loading and is thus not supported.
OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader _Hydrax_Water_VP in D3D9HLSLProgram::loadFromSource at OgreD3D9HLSLProgram.cpp (line 281)
09:13:44: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader _Hydrax_Water_FP in D3D9HLSLProgram::loadFromSource at OgreD3D9HLSLProgram.cpp (line 281)
09:13:44: High-level program _Hydrax_Water_FP encountered an error during loading and is thus not supported.
OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader _Hydrax_Water_FP in D3D9HLSLProgram::loadFromSource at OgreD3D9HLSLProgram.cpp (line 281)
09:13:44: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at OgreGpuProgramParams.cpp (line 1441)