Bananenfreak wrote:
(Shadows look ugly, I don´t know... Since I updated to PB 5.20 LTS, they look ugly

)
Are you using TextureAdditive shadows? If you are then adjust the Texture Size.
WorldShadows(Type [, Distance [, Color [, TextureSize]]])
Texture Size is by default 512 and should not be set higher than 4096.
The higher the number the better the quality.
Bananenfreak wrote:
-I don´t want that the bark is shining, is there a possibility to adjust that?
In the material script try changing the set $PhongExp 64.0 to a higher value like 512.0
Bananenfreak wrote:
-As you see, there´s a Problem with your shader in bottom Region of my tree trunk... Or is this a Problem with my mesh?
It looks to me like the UV coordinates aren't set right. If you have UV coordinates that are to close or to far away from each other it can cause stretching effects.
If that didn't make sense I can post a picture later that shows the issue better.
Bananenfreak wrote:
-In my opinion, depth is not adjustable (It does nothing...)
Looks like you only have a Normal map. You need a height value in your map too. If your using the plugin for GIMP then there should be an alpha channel option.
Set it to inverse height to create a Normal Height Map.
It should look something like this.
