Heyho,
Topic in 3D-Programming for more informations: http://www.purebasic.fr/english/viewtop ... 36&t=55726
In my mind, the waterlib Needs to be expanded. PB uses Hydrax which nearly all of my requests (HeightAtPoint(), Waterdimensions(),...) includes. For me, PB water now is not to use, because the waterplane is too big, the water flows in one unknown direction and there can´t swim anything on the water because we don´t know the height of a specific Point.
Please don´t post your solutions with requirement "shader knowledge", I know that this is working, but Hydrax comes with these functions itself, so why we don´t use them?
So, Fred or Comtois or who ever is responsible for the water (^^), could you expand the lib so we can use the water better?
Greets,
Bananefreak
New water functions
- Bananenfreak
- Enthusiast
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- Joined: Mon Apr 15, 2013 12:22 pm
Re: New water functions
I'm sure that this upgrade has a lower priority than the squashing bugs.
I do have plans to use the 3D water, in about a year I reckon.
I have not yet looked at the current implementation.
If by the time that I need to use the functionality
and I find the results not to my liking, and there is no update,
then I'd just have to adopt another solution.
Yours perhaps?
I do have plans to use the 3D water, in about a year I reckon.
I have not yet looked at the current implementation.
If by the time that I need to use the functionality
and I find the results not to my liking, and there is no update,
then I'd just have to adopt another solution.
Yours perhaps?
Keep it BASIC.
- Bananenfreak
- Enthusiast
- Posts: 519
- Joined: Mon Apr 15, 2013 12:22 pm
Re: New water functions
@ heartbone:
The current implementation includes 3 functions.
1. CreateWater(#Camera, x, y, z, Transparenz, Flags)
2. WaterColor(#Camera, color)
3. Sun(x, y, z, Color)
Flags are for waterquality, foam, smooth,...
That´s all.
But, yes, you´re right. Determining bugs is more important than "new" water.
But I simply hoped for more compliance. "Yes, we Need this!" or something like that. Someone PMed me, but that´s all (except Wladek).
I thought there are more PBer who Need (or want) a right water...
The current implementation includes 3 functions.
1. CreateWater(#Camera, x, y, z, Transparenz, Flags)
2. WaterColor(#Camera, color)
3. Sun(x, y, z, Color)
Flags are for waterquality, foam, smooth,...
That´s all.
But, yes, you´re right. Determining bugs is more important than "new" water.
But I simply hoped for more compliance. "Yes, we Need this!" or something like that. Someone PMed me, but that´s all (except Wladek).
I thought there are more PBer who Need (or want) a right water...
Re: New water functions
I'm guessing sometime in the future they will update the hydrax system. So that you could have more control over it.
I know it isn't very convenient using a shader, but for the time being you could try this.
http://www.forums.purebasic.com/english ... 36&t=51893
I know it isn't very convenient using a shader, but for the time being you could try this.
http://www.forums.purebasic.com/english ... 36&t=51893
- Bananenfreak
- Enthusiast
- Posts: 519
- Joined: Mon Apr 15, 2013 12:22 pm
Re: New water functions
Idle wrote me, I answered him, that this water is really impressive, but there are things left like foam,...