Does InitEngine3D support AutoStretch mode ?
Code: Select all
InitEngine3D()
InitSprite()
If OpenWindow(0, 0, 0, 320, 200, "A screen in a window...", #PB_Window_SystemMenu |
#PB_Window_SizeGadget |
#PB_Window_ScreenCentered)
OpenWindowedScreen(WindowID(0), 0, 0, 320, 200, #True, 0, 0)
CreateCamera(0, 0, 0, 100, 100)
CreateEntity(1, MeshID(CreateSphere(#PB_Any, 10)), #PB_Material_None, 0, 0, -20)
Repeat
RenderWorld()
FlipBuffers()
Until WaitWindowEvent(10)= #PB_Event_CloseWindow
End
EndIf

