I have the same result with a old card...Paul wrote:So, everyone repeat after me...
New cards good.... old cards crap.
Pure Racer Demo
Yes, the background of the speed-meter is black, but I used another blendingmode, so the edge of the speed-meter looks smooth. This has nothing to do with transparent color.GPI wrote:AND the Speedometer is transparent! So it works, but not with the Trees.
Well, here are the new textures (~300 kb) with a pure black background for the trees. Maybe this helps you, but now I got myself problems with the trees, because the transparent color is definitly pink. In case it won't work, lets think about something to replace the trees. Any ideas? :)
Bye
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No it doesn't. Maybe, when the TransparentSpriteColor()-Command is removed...Tomcat wrote:Well, here are the new textures (~300 kb) with a pure black background for the trees. Maybe this helps you,
When you have a function code, which i can test, contact me.
It is a little bit funny, that the half has transparent background, the other half of the textures not...
The Problem is TransparentSpriteColor() ! It seems, that this function is buggy.
I have chance to get the code of the XMas-Game viewtopic.php?t=8701 , where the same problem is: Some are transparent, other not.
I remove all transparentSpriteColor() and set the background to true black (RGB(0,0,0)) and where a black color is needed, i change it to RGB(1,1,1). And now it works!
@All:
Please don't use TransparentSpriteColor() or it will don't run on all systems perfekt. When you need a black in your Programm, use RGB(1,1,1). I don't bleave, that somebody can see the diffrent.
I have chance to get the code of the XMas-Game viewtopic.php?t=8701 , where the same problem is: Some are transparent, other not.
I remove all transparentSpriteColor() and set the background to true black (RGB(0,0,0)) and where a black color is needed, i change it to RGB(1,1,1). And now it works!
@All:
Please don't use TransparentSpriteColor() or it will don't run on all systems perfekt. When you need a black in your Programm, use RGB(1,1,1). I don't bleave, that somebody can see the diffrent.
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Here's another solution: change from german to a normal keyboard layout!!GPI wrote:Here is a little problem: German keylayout has swap y and z. So make a config-dialog or ask for the scan-codes for the key.DriakTravo wrote:By the way I love pressing Z and X in the game

AMD Athlon XP2400, 512 MB RAM, Hercules 3D Prophet 9600 256MB RAM, WinXP
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17" iMac, 1.8 GHz G5, 512 MB DDR-RAM, 80 GB HD, 64 MB Geforce FX 5200, SuperDrive, OSX
Only the scan-codes are saved, so the keyboard layout doesn't matter (even if displayed wrong in the configurations).LarsG wrote:Here's another solution: change from german to a normal keyboard layout!! :lol:GPI wrote:Here is a little problem: German keylayout has swap y and z. So make a config-dialog or ask for the scan-codes for the key.DriakTravo wrote:By the way I love pressing Z and X in the game ;)
I think DriakTravo is just playing with the camera, because you can adjust its height with 'x' and 'z'. This version was not meant to be released, so this 'feature' is still active :)
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