a Box body. It seems like I might be missing something. That or maybe this can't be done.
Code: Select all
;*****Press ESCAPE to Exit*****
;*****Press and release SPACE BAR For Changing of Body and Impulse*****
#CameraSpeed = 0.05
#CameraViewSpeed = 1
Define.f KeyX, KeyY, MouseX, MouseY
ExamineDesktops()
If InitEngine3D()
  InitSprite()
  InitKeyboard()
  InitMouse()
DeskWid=DesktopWidth(0)
DeskHei=DesktopHeight(0)
    
  OpenWindow(0, 0, 0, DeskWid, DeskHei, "Test", #PB_Window_ScreenCentered)
  OpenWindowedScreen(WindowID(0), 0, 0, DeskWid, DeskHei, 0, 0, 0)
  
EnableWorldPhysics(#True)
EnableWorldCollisions(#True)
  
    CreateTexture(0,32,32)
     StartDrawing(TextureOutput(0))
         Box(0, 0, 32, 32 ,RGB(150,0,0))
     StopDrawing()
     CreateMaterial(0,TextureID(0))
     
    
    CreatePlane(0, 100, 100, 100, 100, 1, 1)
    CreateEntity(0, MeshID(0), MaterialID(0),0,0,0)
    EntityPhysicBody(0, #PB_Entity_StaticBody, 0)
    
    CreateCube(0,1)
    CreateEntity(1,MeshID(0), MaterialID(0),0,0.21,0)
    ScaleEntity(1,0.5,0.2,0.2,#PB_Absolute)
    EntityPhysicBody(1, #PB_Entity_StaticBody, 0)
    ;EntityPhysicBody(1, #PB_Entity_BoxBody, 1)
    
    
    WorldDebug(#PB_World_DebugBody)
    ; Camera 
    CreateCamera(0, 0, 0, 100, 100)
    CameraRange(0, 0.08, 5000)
    CameraBackColor(0, RGB(50,50,50))
    MoveCamera(0,4.5, 1.2, 0,#PB_Absolute)
    CameraLookAt(0, 0, 1.2, 0)
    
    CreateLight(0, RGB(230,230,230), 1, 5, 4)
    SetLightColor(0, #PB_Light_DiffuseColor, RGB(255,255,255))
    AmbientColor(RGB(50,50,50))
    WorldShadows(#PB_Shadow_Additive, 600, RGB(100,100,100))
    
    Repeat
      
      If ExamineMouse()
        MouseX = -MouseDeltaX() * #CameraViewSpeed * 0.05
      EndIf
    
      
      If ExamineKeyboard()      
        If KeyboardReleased(#PB_Key_Space)
            EntityPhysicBody(1, #PB_Entity_BoxBody, 1)
            ApplyEntityImpulse(1, 0, 4, 4, 0, 0, 0)
        EndIf
        
        If KeyboardPushed(#PB_Key_Left)
          KeyX = -#CameraSpeed
        ElseIf KeyboardPushed(#PB_Key_Right)
          KeyX = #CameraSpeed
        Else
          KeyX = 0
        EndIf
        
        If KeyboardPushed(#PB_Key_Up)
          KeyY = -#CameraSpeed
        ElseIf KeyboardPushed(#PB_Key_Down)
          KeyY = #CameraSpeed
        Else
          KeyY = 0
          MoveY = 0
        EndIf
        
     EndIf
      MoveCamera  (0, KeyX, 0, KeyY)
      RotateCamera(0,  MouseY, MouseX, 0, #PB_Relative)
      RenderWorld()
      FlipBuffers()
      
    Until KeyboardPushed(#PB_Key_Escape)
    
  
Else
  MessageRequester("Error", "The 3D Engine can't be initialized",0)
EndIf
End


