Is there a code to load 3D files without using OGRE? If so, would it be possible to have a 3D engine that is based just off the code to load 3D files and a script for collision for all 3D objects?
So if you load terrain.3ds and character.3ds, this would give the basis of what the character stands on as well as other objects. Then adding gravity and lighting later. Was just thinking of a way to start a small 3D engine.
One more thing, is it possible to create a new runtime for the engine? Would like to learn as much as I can about this. Thanks for any information.

