As there is no other frame gadget why not rename Frame3DGadget() to FrameGadget().
The point I'm trying to make is that Frame3DGadget() has nothing to do with other 3D PureBasic commands or the Gadget3D library.
IMHO... the sooner the better.
[Implemented] Rename Frame3DGadget() to FrameGadget()
[Implemented] Rename Frame3DGadget() to FrameGadget()
Last edited by fsw on Thu Jul 25, 2013 4:37 am, edited 1 time in total.
I am to provide the public with beneficial shocks.
Alfred Hitshock
Re: Rename Frame3DGadget() to FrameGadget()
This would be a nice name change, easy to adapt old code too.
I get that the "3D" is there because the frame has a 3D look... but don't most gadgets have a 3D look? Buttons, anything with a sunken border, etc.
Plus Frame3DGadget3D() looks strange
I get that the "3D" is there because the frame has a 3D look... but don't most gadgets have a 3D look? Buttons, anything with a sunken border, etc.
Plus Frame3DGadget3D() looks strange

Re: Rename Frame3DGadget() to FrameGadget()
Thank you FredFred wrote: update: beta 7 is available on your online account.
The documentation is complete except for the 'Dialog' library (english only).
As always, some bug fixes and a some changes:
Added: CopyTexture()
Renamed: Frame3DGadget() to FrameGadget()
Renamed: Frame3DGadget3D() to FrameGadget3D()

I am to provide the public with beneficial shocks.
Alfred Hitshock