Get the same availability about vertex could be a great step.
Statements example :
Code: Select all
GetVertexPosition(Index.I, *Buffer)
GetVertexColor(Index.I, *Buffer)
GetVertexNormal(Index.I, *Buffer)
GetVertexUV(Index.I, *Buffer)
GetVertex(Index.I, *Buffer) ; All features
SetVertexPosition(Index.I, *Buffer)
SetVertexColor(Index.I, *Buffer)
SetVertexNormal(Index.I, *Buffer)
SetVertexUV(Index.I, *Buffer)
SetVertex(Index.I, *Buffer) ; All features
UpdateMesh(Mesh.I)
UpdateSubMesh(SubMesh.I) ; If technically able