Hedache!! Pixel shader example in PB with 3DSTATE

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dontmailme
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Post by dontmailme »

Num3 wrote:Holy COW 8O
Are you Hindu ? Or was that just an expression ? :D
Paid up PB User !
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blueznl
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Post by blueznl »

dontmailme wrote:Did you look at this ? http://www.3dstate.com/download/Demos/S ... e_demo.zip

:)
gonna look at it now :-)

ease of use is impressive, i wonder why they didn't put up any better pics, even the freeware irrlicht has better looking graphs
( PB6.00 LTS Win11 x64 Asrock AB350 Pro4 Ryzen 5 3600 32GB GTX1060 6GB - upgrade incoming...)
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MisterDr
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Post by MisterDr »

I wish to make all library, but I don't know how much time I have. Actually I making some data controls for PB, and I ported this to PB because I was tired of "DB code". You know you must live from something :lol:

I'm more interested to make some game like BEV team. I think that this is not too complicated with this engine, and of course which we can sell "later" 8O

Sorry for a code it is a "fast coding" code. It can contain less structures, and of course less checking functions, it's just for a error checking because 3dstate is picky about sending attributes, and it will crash if you do not send two longs instead of "double" which you know doesn't exist in real PB.

Any :idea: :?:
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