Hi,
I just start to use Bones entity's.
- I have created a 'Mesh'.
- I made it a 'Entity' with a specific material.
- Now I need some bones in it.
- Than I can do movements with this mesh/entity.
So, how must/can I create a bone in an entity with a specific 3dStart and 3dEnd position of the bone.
Is there somewhere an example ?
Thanks,
Marc
[5.11Final] Bone Stuff
[5.11Final] Bone Stuff
- every professional was once an amateur - greetings from Pajottenland - Belgium -
PS: sorry for my english I speak flemish ...
PS: sorry for my english I speak flemish ...