Question 1:
I am fairly new to this forum and to Purebasic 3D. Now I started to programm my own Terrain to walk around in, i use a Skybox and 2x2 Terrain Tiles. The Skybox shows a placeholder of a grid currently on all 6 sides...
Once I move the camera higher and higher over the Terrain, I realise that actually not the camera is moved, but rather the whole Terrain moves underneath the camera. I realize that because the Terrain edges move relative to the Skybox Side Grid...
This seems to be a mistake to me. I have the same result in using Relative Camera movement and the same thing happens once I move sideways with the camera.
Since this is not realistic, how can I really move the camera instead of having the whole world move within the Skybox ?
Question 2:
I used a Terrain Texture and a high map before the Update of PB to use DDS Files...is there a easy way to continue using only Texture and Heigth-Map or a easy way to convert them to DDS files with empty alpha channel ?
I hope this makes sense to someone

Kind regards,
Skitted and hello to everyone as this is my first post
