Is there a way to easily map a consoles text attribute (CONSOLE_SCREEN_BUFFER_INFO\wAttributes) to PB's Color list?
Or do I need to code it manually?
ie: You can fetch the consoles current text attribute (default: light gray on black)
but wAttributes returns individual RGB values, ultimately, what I need to do is detect current color, change it for my output, then return it back to what it was before my app started.
There aren't that many color combo's So I can easily code a bunch of if statements -- but why re-invent the wheel if I'm overlooking something obvious.
Thanks
