Hi,
I'm prototyping a game at the moments and I have two 3D scenes. The first is the title screen and the second is the game scene. When the player presses starts, I would like to fade the scene to white or black (or any other colour for that matter) but I can't think of a way to do this other than to create an all-consuming fog.
Or maybe a giant translucent billboard that takes the whole screen and is transitions to opaque and back again when the scene underneath is ready.
I thought I'd ask for suggestions on what is the coolest, best looking approach to this.
Cheers,
G.
Colour fade transitions between two 3D scenes
Colour fade transitions between two 3D scenes
Using Ubuntu 14.04 x64, Intel4700HD Graphics, 16GB RAM
Re: Colour fade transitions between two 3D scenes
just added few lines in MaterialTranparent.pb example
Press space bar to start fading
Press space bar to start fading
Code: Select all
;
; ------------------------------------------------------------
;
; PureBasic - Material Transparent
;
; (c) 2012 - Fantaisie Software
;
; ------------------------------------------------------------
;
#CameraSpeed = 1
IncludeFile "Screen3DRequester.pb"
Define.f KeyX, KeyY, MouseX, MouseY, RollZ, Blend, Pas = 0.7
If InitEngine3D()
Add3DArchive("Data/Textures", #PB_3DArchive_FileSystem)
Add3DArchive("Data/Models", #PB_3DArchive_FileSystem)
Add3DArchive("Data/Packs/skybox.zip", #PB_3DArchive_Zip)
Add3DArchive("Data/Scripts", #PB_3DArchive_FileSystem)
Parse3DScripts()
InitSprite()
InitKeyboard()
InitMouse()
If Screen3DRequester()
CreatePlane(0, 500, 500, 10, 10, 1, 1)
CreateSphere(1, 5)
CreateTexture(0, 256, 256)
StartDrawing(TextureOutput(0))
DrawingMode(#PB_2DDrawing_AllChannels | #PB_2DDrawing_AlphaBlend)
Box(0, 0, 256, 256, RGBA(0, 0, 0, 255))
StopDrawing()
CreateMaterial(0, TextureID(0))
MaterialBlendingMode(0, #PB_Material_AlphaBlend)
CreateEntity(0, MeshID(0), MaterialID(0), 0, 0, 250)
RotateEntity(0, 90, 0, 0)
SkyBox("stevecube.jpg")
CreateCamera(0, 0, 0, 100, 100)
MoveCamera(0, 0, 8, 300, #PB_Absolute)
Repeat
Screen3DEvents()
ExamineKeyboard()
If KeyboardReleased(#PB_Key_Space)
BlendMode = 1
EndIf
If BlendMode
Blend + pas
EndIf
If blend >= 255
BlendMode = 0
blend = 255
EndIf
SetMaterialColor(0, #PB_Material_DiffuseColor, RGBA(255, 255, 255, Blend))
CameraLookAt(0, EntityX(0), EntityY(0), EntityZ(0))
RenderWorld()
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
EndIf
Else
MessageRequester("Error", "The 3D Engine can't be initialized",0)
EndIf
End
Please correct my english
http://purebasic.developpez.com/
http://purebasic.developpez.com/
Re: Colour fade transitions between two 3D scenes
Awesome suggestion Comtois, thanks. I do notice that no matter what, my Text3D stays in front of the plane. This happens even if I move the text back through the Z coord.
Using Ubuntu 14.04 x64, Intel4700HD Graphics, 16GB RAM
Re: Colour fade transitions between two 3D scenes
add a line to fade your text
Code: Select all
Text3DColor(0, RGBA(255, 0, 0, 255-blend))
Please correct my english
http://purebasic.developpez.com/
http://purebasic.developpez.com/