For my Windows applications I'm currently using an icon file which includes the actual icon in 16x16, 32x32 and 48x48 pixels.
With Windows Vista the larger icons were introduced (128x128?) and - with Windows 8 coming soon - I guess I finally need to include higher resolutions. On MSDN I read that Windows can use up to 13 different resolutions: 8x8, 10x10, 14x14, 16, 22, 24, 32, 40, 48, 64, 96, 128 and 256. That's a lot to choose from and the icon file itself would probably get pretty big...
So my question is:
Which resolutions do you use / make sense / are recommended?
And: Do I need a special tool to create those 256x256 icons?
Which icon resolutions should I use?
Which icon resolutions should I use?
If any of you native English speakers have any suggestions for the above text, please let me know (via PM). Thanks!
Re: Which icon resolutions should I use?
I think, for the toolbar you should store the icons in the size you offer in the toolbar. The icon for the application should stored in different sizes to be shown in the file explorer.
In my application the icon is stored with sizes 16x16, 24x24, 32x32, 48x48, 64x64, 128x128, 256x256. Looks good, if you enlarge the icons in the file explorer (much more better than the small pb-icon
).
I'm using Greenfish Icon Editor Pro.
In my application the icon is stored with sizes 16x16, 24x24, 32x32, 48x48, 64x64, 128x128, 256x256. Looks good, if you enlarge the icons in the file explorer (much more better than the small pb-icon
I'm using Greenfish Icon Editor Pro.
sorry for my bad english
Re: Which icon resolutions should I use?
OK, so I'll probably 64x64 add 128x128 (and maybe 256x256)...
I don't want to add too many unnecessary resolutions because the .ico format is extremely unoptimized and can get pretty large. What size does your icon file have?
Does anyone know which resolutions are used most on modern Windows PCs with average user behavior?
I don't want to add too many unnecessary resolutions because the .ico format is extremely unoptimized and can get pretty large. What size does your icon file have?
Does anyone know which resolutions are used most on modern Windows PCs with average user behavior?
If any of you native English speakers have any suggestions for the above text, please let me know (via PM). Thanks!
Re: Which icon resolutions should I use?
For icons, this is what I use for the executables:
(1.6.4, can be found on filehippo.com).
Regarding resolutions, this should be fairly accurate: http://store.steampowered.com/hwsurvey (search on the page
for Primary Display Resolution and click to expand).
- 16 x 16 (256 colors)
32 x 32 (256 colors)
48 x 48 (256 colors)
64 x 64 (256 colors)
128 x 128 (256 colors)
16 x 16 (16.8mil colors)
32 x 32 (16.8mil colors)
48 x 48 (16.8mil colors)
64 x 64 (16.8mil colors)
128 x 128 (16.8mil colors)
(1.6.4, can be found on filehippo.com).
Regarding resolutions, this should be fairly accurate: http://store.steampowered.com/hwsurvey (search on the page
for Primary Display Resolution and click to expand).
None are more hopelessly enslaved than those who falsely believe they are free. (Goethe)
Re: Which icon resolutions should I use?
@Inf0Byt3
I've meant the icon resolution not the screen resolution.
But thanks for the tip!
I've meant the icon resolution not the screen resolution.
If any of you native English speakers have any suggestions for the above text, please let me know (via PM). Thanks!
Re: Which icon resolutions should I use?
Hehe what in the world was I thinking... Somehow seeing the word 'resolution' made me think of screen res
. In any case, IcoFx made things easy for me, it's great for putting together an icon (even if that version is kind of old). For the actual drawing I use Gimp to first make a 128*128 pixels icon and then scale it down to cover the other resolutions as well.
None are more hopelessly enslaved than those who falsely believe they are free. (Goethe)
Re: Which icon resolutions should I use?
Vector drawing programs should be better suited for the scaling part.Inf0Byt3 wrote:For the actual drawing I use Gimp to first make a 128*128 pixels icon and then scale it down to cover the other resolutions as well.
