3D Programming Rotate/Turn Move/MoveLocal

Got an idea for enhancing PureBasic? New command(s) you'd like to see?
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STARGÅTE
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Re: 3D Programming Rotate/Turn Move/MoveLocal

Post by STARGÅTE »

now we have "your" move local:
http://www.purebasic.fr/english/viewtop ... 59#p392659
Added: optional 'Mode' parameter to MoveLight(), MoveEntity() and MoveNode() (either #PB_World, #PB_Parent or #PB_Local)
thx Fred
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Thade
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Re: 3D Programming Rotate/Turn Move/MoveLocal

Post by Thade »

STARGÅTE wrote:now we have "your" move local:
http://www.purebasic.fr/english/viewtop ... 59#p392659
Added: optional 'Mode' parameter to MoveLight(), MoveEntity() and MoveNode() (either #PB_World, #PB_Parent or #PB_Local)
thx Fred
:D
Yes - another big step to easier 3D-Programming without a huge amount of matrix math calculations :wink:

I am just testing if its needed for MoveCamera too .. because camera moving without changing the lookat direction would be nice as well ...
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