Working on getting an OGRE export for CharacterFX. Below is the OGRE Forum's topic.
http://www.ogre3d.org/forums/viewtopic.php?f=1&t=46626
EDIT: OGRE Export is done! Download zip file below.
Download CharacterFiX
CharacterFiX and OGRE Export for CharacterFX
CharacterFiX and OGRE Export for CharacterFX
Last edited by J. Baker on Sat Oct 06, 2012 6:54 am, edited 3 times in total.
www.posemotion.com
PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Even the vine knows it surroundings but the man with eyes does not.
PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Even the vine knows it surroundings but the man with eyes does not.
-
Kelebrindae
- Enthusiast

- Posts: 151
- Joined: Tue Apr 01, 2008 3:23 pm
Re: CharacterFX - OGRE Export Plugin - WIP
Wow! It will be invaluable if you manage to make it work.
I'm looking forward to it!
I'm looking forward to it!
Re: CharacterFX - OGRE Export Plugin - WIP
Glad to hear.Kelebrindae wrote:Wow! It will be invaluable if you manage to make it work.
I'm looking forward to it!
All should be fine. I've done my share of parsing before and this is nothing new to me. I already have the gui done and the bone id's corrected. I just need to finish dividing up the animations with names. The gui is real simple. All you have to do is name your animations along with frames from and to, like this, "Walk,1,12". Of course you can keep adding as many animation names and frames as you had created in CharacterFX. Then all you have to do is drag and drop the skeleton file and it corrects the id's (both skeleton and mesh) and it sets it all up with the labeled animations.
Will work on getting this done in a day or two. As I have to also create an icon for the app and plus some testing before releasing.
www.posemotion.com
PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Even the vine knows it surroundings but the man with eyes does not.
PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Even the vine knows it surroundings but the man with eyes does not.
Re: CharacterFX - OGRE Export Plugin - WIP
Just an update.
The GUI, skeleton fix are done. Just need to write the corrections for the mesh, which is simple and create an icon. The app and updated lua plugin should be available tomorrow.
The GUI, skeleton fix are done. Just need to write the corrections for the mesh, which is simple and create an icon. The app and updated lua plugin should be available tomorrow.
www.posemotion.com
PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Even the vine knows it surroundings but the man with eyes does not.
PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Even the vine knows it surroundings but the man with eyes does not.
Re: CharacterFX - OGRE Export Plugin - WIP
good news, thank.
Please correct my english
http://purebasic.developpez.com/
http://purebasic.developpez.com/
Re: CharacterFX - OGRE Export Plugin - WIP
www.posemotion.com
PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Even the vine knows it surroundings but the man with eyes does not.
PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Even the vine knows it surroundings but the man with eyes does not.
Re: CharacterFiX and OGRE Export for CharacterFX
v1.0.1 available! More error checking for CharacterFiX and updated help file. 
www.posemotion.com
PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Even the vine knows it surroundings but the man with eyes does not.
PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Even the vine knows it surroundings but the man with eyes does not.
