CharacterFiX and OGRE Export for CharacterFX

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J. Baker
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CharacterFiX and OGRE Export for CharacterFX

Post by J. Baker »

Working on getting an OGRE export for CharacterFX. Below is the OGRE Forum's topic.

http://www.ogre3d.org/forums/viewtopic.php?f=1&t=46626

EDIT: OGRE Export is done! Download zip file below.

Download CharacterFiX
Last edited by J. Baker on Sat Oct 06, 2012 6:54 am, edited 3 times in total.
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Kelebrindae
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Re: CharacterFX - OGRE Export Plugin - WIP

Post by Kelebrindae »

Wow! It will be invaluable if you manage to make it work.
I'm looking forward to it! :D
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Re: CharacterFX - OGRE Export Plugin - WIP

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Kelebrindae wrote:Wow! It will be invaluable if you manage to make it work.
I'm looking forward to it! :D
Glad to hear.

All should be fine. I've done my share of parsing before and this is nothing new to me. I already have the gui done and the bone id's corrected. I just need to finish dividing up the animations with names. The gui is real simple. All you have to do is name your animations along with frames from and to, like this, "Walk,1,12". Of course you can keep adding as many animation names and frames as you had created in CharacterFX. Then all you have to do is drag and drop the skeleton file and it corrects the id's (both skeleton and mesh) and it sets it all up with the labeled animations.

Will work on getting this done in a day or two. As I have to also create an icon for the app and plus some testing before releasing. ;)
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Re: CharacterFX - OGRE Export Plugin - WIP

Post by J. Baker »

Just an update.

The GUI, skeleton fix are done. Just need to write the corrections for the mesh, which is simple and create an icon. The app and updated lua plugin should be available tomorrow. ;)
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Re: CharacterFX - OGRE Export Plugin - WIP

Post by Comtois »

good news, thank.
Please correct my english
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Re: CharacterFX - OGRE Export Plugin - WIP

Post by J. Baker »

Here it is, enjoy! ;)

Download CharacterFiX

EDIT: Fixed the material file not being linked.
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Re: CharacterFiX and OGRE Export for CharacterFX

Post by J. Baker »

v1.0.1 available! More error checking for CharacterFiX and updated help file. ;)
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