
Texture coordinates
Re: Texture coordinates
Probably but I want to add them using functions, not through a .mesh 

Re: Texture coordinates
Well all you have to do then is see how a 3D editor does it and/or read the OGRE specs, then just write a procedure for it.Polo wrote:Probably but I want to add them using functions, not through a .mesh

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PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Even the vine knows it surroundings but the man with eyes does not.
PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Even the vine knows it surroundings but the man with eyes does not.
Re: Texture coordinates
If there's no PB procedure to set a texture to use the second set of texcoords then there's no way I can write a procedure to do it (unless messing around with material script, but i'm definitely not doing that for a simple task like this
)

Re: Texture coordinates
As long as you just need to load it at beginning, there is no need to
make it with commands at runtime. The commands are just needed
if there is a dynamic needed. There are not for your laziness.
And by the way: If you really use OOGRE3D you have to work with
materials.
There is still much that PB can not access with
commands.
MFG PMV
make it with commands at runtime. The commands are just needed
if there is a dynamic needed. There are not for your laziness.

And by the way: If you really use OOGRE3D you have to work with
materials.

commands.
MFG PMV
Re: Texture coordinates
I want it to be dynamic, hence the need for a command.PMV wrote:As long as you just need to load it at beginning, there is no need to
make it with commands at runtime. The commands are just needed
if there is a dynamic needed. There are not for your laziness.
Indeed, that's why I'm asking for a commandPMV wrote:And by the way: If you really use OOGRE3D you have to work with
materials. There is still much that PB can not access with
commands.
