OK, first off i have two cameras active at the same time. I'm trying to make a entity invisible on one camera and at the same time have that entity visible on the other.
Unfortunately the HideEntity command makes it invisible on all cameras. So I'm curious if there is another way of accomplishing this.
Hide Entity help
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IdeasVacuum
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Re: Hide Entity help
Can you temporary put something in the foreground, close to the camera, so that the entity cannot be seen?
IdeasVacuum
If it sounds simple, you have not grasped the complexity.
If it sounds simple, you have not grasped the complexity.
Re: Hide Entity help
Unfortunately no, There are other things that both cameras need to see (at the same time) so i cant block the cameras. That idea may come in handy for the future, but
I don't think it will work for this.
I don't think it will work for this.
Re: Hide Entity help
The only possibility is to create the scene twice. As because 2 cameras
still need to be rendered 2 times it makes no big performance difference if
you have 2x the whole scene. You need only to beware that you will use
the same meshs for your entites for both scene. Don't know what impact
it will have for creating the terrain 2 times if needed.
MFG PMV
still need to be rendered 2 times it makes no big performance difference if
you have 2x the whole scene. You need only to beware that you will use
the same meshs for your entites for both scene. Don't know what impact
it will have for creating the terrain 2 times if needed.
MFG PMV
Re: Hide Entity help
Thanks, I'll give that a try and see what happens performance wise.
Re: Hide Entity help
Have a look at VisibilityMask.pb example (5.00 beta 3)
Please correct my english
http://purebasic.developpez.com/
http://purebasic.developpez.com/
Re: Hide Entity help
Comtois is like a 3D superhero °_°;
Re: Hide Entity help
I just checked it out and looks like it will solve my problem. Thanks for the help.

