Where can I get the Book <Programming 2D scrolling games>?
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Re: Where can I get the Book <Programming 2D scrolling games
I am looking forward to reading this as well. Thanks a lot.
Re: Where can I get the Book <Programming 2D scrolling games
Thanks, gang.
Just finished porting all the code. It was pretty straightforward, up until I ran into the Migz Callo game. Turns out that the "UseBuffer" command doesn't play nice anymore.
No worries, I just did a DrawSprite to the back buffer and then did a grab on that.
I have seen a bunch of shoddy coding practices in my code-of-old, though, so I'm going to take some time and clean things up. That means that the book will also have to be revamped to make things more clear and to also make it match the code!
Anyway, I just wanted to let everyone know that there is progress being made on this effort.
-Krylar
Just finished porting all the code. It was pretty straightforward, up until I ran into the Migz Callo game. Turns out that the "UseBuffer" command doesn't play nice anymore.

I have seen a bunch of shoddy coding practices in my code-of-old, though, so I'm going to take some time and clean things up. That means that the book will also have to be revamped to make things more clear and to also make it match the code!

Anyway, I just wanted to let everyone know that there is progress being made on this effort.
-Krylar
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John Logsdon - Author, Musician, Geek
John Logsdon - Author, Musician, Geek
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Re: Where can I get the Book <Programming 2D scrolling games

IdeasVacuum
If it sounds simple, you have not grasped the complexity.
If it sounds simple, you have not grasped the complexity.
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Re: Where can I get the Book <Programming 2D scrolling games
Thanks Krylar, sounds great!
If any of you native English speakers have any suggestions for the above text, please let me know (via PM). Thanks!
Re: Where can I get the Book <Programming 2D scrolling games
Hiya,
Here's the latest update for you on how things are coming with the book:
Migz Callo game has been tested and seems to be working just fine (Yay!). I started splitting out the code into more manageable chunks. Hopefully it will make things easier to understand for folks. Definitely making it easier to understand for me!
At this point, I think I have about one more week of code tweaking to do and then it's off to edit the book text. While it's NOT a lot of changes, I still want to make sure that the text and the code are in sync and that the new elements I've learned in the latest rev of PB is taken into account accordingly.
So, my schedule so far is as follows:
1 - Code complete by end of Sunday, Aug 12.
2 - Book pulled in and formatted by end of Sunday, Aug 19.
3 - Text updates by end of Sunday, Aug 26.
4 - Edits, packaging, distribution, etc. probably another 2-3 weeks after that.
While I'm not making any promises on this above schedule, that's what I'm trying for. Sometimes life just gets in the way, ya know!
If all goes well, the book will be submitted to eBook channels (iBooks, Amazon, ...) sometime around mid-late September.
Thanks!
Here's the latest update for you on how things are coming with the book:
Migz Callo game has been tested and seems to be working just fine (Yay!). I started splitting out the code into more manageable chunks. Hopefully it will make things easier to understand for folks. Definitely making it easier to understand for me!

At this point, I think I have about one more week of code tweaking to do and then it's off to edit the book text. While it's NOT a lot of changes, I still want to make sure that the text and the code are in sync and that the new elements I've learned in the latest rev of PB is taken into account accordingly.
So, my schedule so far is as follows:
1 - Code complete by end of Sunday, Aug 12.
2 - Book pulled in and formatted by end of Sunday, Aug 19.
3 - Text updates by end of Sunday, Aug 26.
4 - Edits, packaging, distribution, etc. probably another 2-3 weeks after that.
While I'm not making any promises on this above schedule, that's what I'm trying for. Sometimes life just gets in the way, ya know!

If all goes well, the book will be submitted to eBook channels (iBooks, Amazon, ...) sometime around mid-late September.
Thanks!
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John Logsdon - Author, Musician, Geek
John Logsdon - Author, Musician, Geek
- electrochrisso
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Re: Where can I get the Book <Programming 2D scrolling games
Great to hear Krylar, got any ideas yet on what the purchase price would be about. 

PureBasic! Purely the best 

Re: Where can I get the Book <Programming 2D scrolling games
Sorry, just saw this. I'm aiming for $4.99(US) for the eBook.electrochrisso wrote:Great to hear Krylar, got any ideas yet on what the purchase price would be about.
...update:
I got the code updated a day earlier than expected, so next I'm off to updating the book text.

Unexpected trip coming up at the end of August, so that may put a little delay into things. Hopefully not, though. I'll keep plugging away!
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John Logsdon - Author, Musician, Geek
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Re: Where can I get the Book <Programming 2D scrolling games
...that's an incredibly low price Krylar, maybe a bit ambitious in fact. Your book is well worth $25 to $30, so if it were to be sold for around $15 that would be an incredible bargain.
IdeasVacuum
If it sounds simple, you have not grasped the complexity.
If it sounds simple, you have not grasped the complexity.
Re: Where can I get the Book <Programming 2D scrolling games
I know that it is pretty low and do hope everyone understands that is just my goal, not an actual number. There is still much to be done on this. I may not be able to make the numbers work to get there, but that's what I'm aiming for so everyone can easily grab a copy. I am not worried about making a lot of money on the book. That isn't my reason for doing the update and re-release. Mostly, I'm doing it because it was humbling to know that people still wanted it.IdeasVacuum wrote:...that's an incredibly low price Krylar, maybe a bit ambitious in fact. Your book is well worth $25 to $30, so if it were to be sold for around $15 that would be an incredible bargain.

The price may have to go up, depending on my personal costs for this project...I definitely don't want to lose money doing this. If I can do it for $4.99(US), though, I will. Again, that's just what I am * aiming* for.
Thanks for the response!
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John Logsdon - Author, Musician, Geek
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Re: Where can I get the Book <Programming 2D scrolling games
I would not expect you to sell at $4.99 Krylar, that is bargain basement, but I have paid $9.95 for some very good publications, which I think would give you a good, easy to make up the mind, selling price. 

PureBasic! Purely the best 

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Re: Where can I get the Book <Programming 2D scrolling games
I absolutely agree with IdeasVacuum and electrochrisso that the $10 - $15 range would be a bargain and personally I think you should make your target higher Krylar
. Your books have ALWAYS been of excellent quality. I for one would happily open my wallet within that range hehe 


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Re: Where can I get the Book <Programming 2D scrolling games
I would buy it for $15, certainly
Re: Where can I get the Book <Programming 2D scrolling games
You guys are far too kind! Thanks for the nice words. I just hope that the port of this book lives up to those expectations! hehe
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John Logsdon - Author, Musician, Geek
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Re: Where can I get the Book <Programming 2D scrolling games
If it helps me to develop a 2D game engine of some kind, then it will certainly meet expectations! 
