I understand your goal. It would do away with having to store all the data of a sound and just store it's attributes. I think Joakim Christiansen has made some progress towards it. I think he entitled it Slashtone SoundFX Builder(mentioned in another thread).Blue Steel wrote:the difference i'm hoping to achieve is that instead of in PJ's case where they put in a random seed .. that you'll be able to use your export and use your .sfs data into end program or by adding that data to a procedure call
thus making it a similar command to those of the retro languages.
in doing so i've noticed that when you press random that at least some of the sliders that you have set up for only posative adjustments are at times displaying Negative values.
I stalled in my first attempts towards that idea but I will return to it again soon with a renewed interest. It is a matter of determining which characteristics would be most useful and then allowing a range of frequencies and durations. It naturally bears some similarities to MIDI and MOD files in that respect. It would differ though in that it would be varying a description of a sound instead of a sound sample.
...now where was I? What you mentioned regarding sliders that were set up for only positive adjustments, instead displaying negative values at times confuses me a little. Would you kindly flesh out an example for me, and perhaps referencing a portion of code? I could give some explanation once I was sure what you were talking about.
