Hold the 'R' key down to rotate the cylinders and up and down arrows to move forward and backward. Also the lighting might seem a little funny in a realistic sense because their is no culling. Also I'm hoping to get some of this stuff up as tutorials etc.. and if anyone is interested in helping to get dx9 working 100% it would be great to know their is interest.
It works if you put the d3dx9.dll and the exe in one same directory for me.
How about to provide the community with the source ?
MFG
WolfgangS
WolfgangS' projects http://www.schliess.net
Quotation of the month:
<p3hicy>oder ich hol mir so eine geile aus asien
<p3hicy>die ständig poppen will
<p3hicy>'n brötchen pro tag reicht doch
<p3hicy>die essen eh' nich so viel
The d3dx9.dll needs to be integrated into a purebasic user library ?( I'm guessing) using the d3dx9.lib file that comes with Directx9 SDK.
But unfortunately I don't know how to do that ... so ... I'm going to put a forum up just for dx9 development. Anyway I'm getting problems with the dll , so eventually I will want to use the static library. Anyway I'll put the code up soon, as I need to tidy it up and unfortunately I'm having trouble with vertex buffers and am currently using user defined primitives for compatibility reasons.
So If anyone is interested in helping to develop this further let me know, I'll release the code as soon as tonight.
I just put up a new forum on my website for the DirectX 9 and PureBasic Stuff, if anyone is interested in helping build it up. I haven't yet put any source code up yet as it is getting late. So probably tommorrow I will upload the source etc.. in the meantime join up on the forum and test it out.
Cool, i'm just working on a tutorial right now , very basic .. anyway check out the forum I set up, when you get a chance. I just added some pure basic include files.
Hmm, and here I thought DX9 was for managed languages Anyways, this is great news for non-managed languages Very good news. For this alone, I may have to buy