Games using the Chipmunk4PB wrapper (2D physic engine)

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AndyLy
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Re: Games using the Chipmunk4PB wrapper (2D physic engine)

Post by AndyLy »

1. As I said, the game will be distributed to advertising. I will charge 0.000000000000001 cents per download. So, maybe next year I'll be able to pay the bill for the Internet, for one month. :)
2. Maybe the next game I'll do on the order. So, I do not know.
3. Yes. It's okay.
4. No. I am happy with everything. What is missing, I'll write.
I have written several procedures to facilitate, now add objects like this:

Code: Select all

CreateBoxObjType("Brick",40,20,1,"sprite_brick_1",0.05,0.5,CollType("Brick"),"Stone")
................
AddObject("Brick-1","Brick",200,300,45)
AddObject("Brick-2","Brick",200,400,90)
....................
AddObject("Brick-10","Brick",500,300,0)
'Happiness for everybody, free, and no one will go away unsatisfied!'
SMsF town: http://www.youtube.com/watch?v=g6RRKYf_Pd0
SMf locations module (Ogre). Game video: http://www.youtube.com/watch?v=ZlhBgPJhAxI
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IceSoft
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Re: Games using the Chipmunk4PB wrapper (2D physic engine)

Post by IceSoft »

AndyLy wrote:

Code: Select all

CreateBoxObjType("Brick",40,20,1,"sprite_brick_1",0.05,0.5,CollType("Brick"),"Stone")
................
AddObject("Brick-1","Brick",200,300,45)
AddObject("Brick-2","Brick",200,400,90)
....................
AddObject("Brick-10","Brick",500,300,0)
Yes that's realy helpfull. And makes a developer life easier.
I will see what the next wrapper version can do here for you.
There are some more improvements and helper functions planed.
Belive! C++ version of Puzzle of Mystralia
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
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AndyLy
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Re: Games using the Chipmunk4PB wrapper (2D physic engine)

Post by AndyLy »

There are some more improvements and helper functions planed.
It will be interesting to watch. Please let me know when you're done.
'Happiness for everybody, free, and no one will go away unsatisfied!'
SMsF town: http://www.youtube.com/watch?v=g6RRKYf_Pd0
SMf locations module (Ogre). Game video: http://www.youtube.com/watch?v=ZlhBgPJhAxI
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IceSoft
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Re: Games using the Chipmunk4PB wrapper (2D physic engine)

Post by IceSoft »

AndyLy wrote:
There are some more improvements and helper functions planed.
It will be interesting to watch. Please let me know when you're done.
Thanks.
The whole infos will be written on: http://chipmunk4purebasic.freeforums.org/index.php
A short announcement will be put here too.
Belive! C++ version of Puzzle of Mystralia
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
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AndyLy
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Re: Games using the Chipmunk4PB wrapper (2D physic engine)

Post by AndyLy »

Please test my game "Droids wars", which uses Chipmunk4PB wrapper (2D physic engine).
I would be grateful for reports of bugs.
This is a demo version, limited by three levels.
F1 - help (in game)

Sorry, forgot to write: the game for Windows XP.

ImageImage

Video (sorry, old version)
http://www.youtube.com/watch?v=qo-9316Qa_o

Download
https://rapidshare.com/files/875069688/ ... rs_rls.rar
'Happiness for everybody, free, and no one will go away unsatisfied!'
SMsF town: http://www.youtube.com/watch?v=g6RRKYf_Pd0
SMf locations module (Ogre). Game video: http://www.youtube.com/watch?v=ZlhBgPJhAxI
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IceSoft
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Re: Games using the Chipmunk4PB wrapper (2D physic engine)

Post by IceSoft »

AndyLy wrote:Please test my game "Droids wars", which uses Chipmunk4PB wrapper (2D physic engine).
Hi AndyLy,
You use the Chipmunk4PB wrapper for the explosions, right?
Belive! C++ version of Puzzle of Mystralia
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
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AndyLy
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Re: Games using the Chipmunk4PB wrapper (2D physic engine)

Post by AndyLy »

I use my particles system and Chipmunk4PB wrapper for flying pieces.

Actually, Chipmunk4PB is also used for the collision of objects, the calculation of the blast wave, etc.
'Happiness for everybody, free, and no one will go away unsatisfied!'
SMsF town: http://www.youtube.com/watch?v=g6RRKYf_Pd0
SMf locations module (Ogre). Game video: http://www.youtube.com/watch?v=ZlhBgPJhAxI
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electrochrisso
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Re: Games using the Chipmunk4PB wrapper (2D physic engine)

Post by electrochrisso »

Pretty good quality looking game, only had a quick play until I got blown up, seemed to run ok, scrolling is a little bit slow on my 1.5ghz netbook, with pretty average graphics, I will try on other systems. :)
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AndyLy
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Re: Games using the Chipmunk4PB wrapper (2D physic engine)

Post by AndyLy »

Thanks for the feedback.
on my 1.5ghz netbook
Surprised that you could run it. :)
I had Intel Pentium Core 2 Duo 3 Hz and I'm doing a program under my configuration.
Of course, I'm trying to optimize, but my abilities are not limitless.

I hope you can live a little longer in the game and write about impressions. :)
'Happiness for everybody, free, and no one will go away unsatisfied!'
SMsF town: http://www.youtube.com/watch?v=g6RRKYf_Pd0
SMf locations module (Ogre). Game video: http://www.youtube.com/watch?v=ZlhBgPJhAxI
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