This is my latest game:
http://www.pjsoft.altervista.org/isocraft/index.html
Your opinion will be appreciates very much.
IsoCraft: isometric game inspired to minecraft+dwarf fortres
Re: IsoCraft: isometric game inspired to minecraft+dwarf for
What tools did you use to develop this ?
Re: IsoCraft: isometric game inspired to minecraft+dwarf for
No tools, only my isotiles viewtopic.php?f=16&t=47157&hilit=isotil ... fb4d757b57 and Purebasic...xorc1zt wrote:What tools did you use to develop this ?
Re: IsoCraft: isometric game inspired to minecraft+dwarf for
It looks very good, will see if it behaves in the windows vm
Windows 11, Manjaro, Raspberry Pi OS


Re: IsoCraft: isometric game inspired to minecraft+dwarf for
Really nice looking game start. Crisp looking Graphics. Nice Mini map. I'm assuming you are going to have both mouse movement by clicking the ground and mouse movement with the mini map
Might want to look into smooth scrolling the tiles from one position to the other. But that depends on how hard that would be to do, having never done an ISO game I don't know. But I'm sure you have the skills to pull it off. (wink wink)
But I do feel if it scrolled smoother from one block position to the other. Even if that means just auto scrolling 8 pixels or 16 or whatever the ISO block dimensions are when the user moves his character that it would look more polished.
Other than that looks like you have something really cool here. and could be the basis of a lot of ISO games. Good work dude.
Oh just noticed, your land shrinks up some when you reach the top going north and you keep pushing the UP key, just incase ya didnt know.
Might want to look into smooth scrolling the tiles from one position to the other. But that depends on how hard that would be to do, having never done an ISO game I don't know. But I'm sure you have the skills to pull it off. (wink wink)
But I do feel if it scrolled smoother from one block position to the other. Even if that means just auto scrolling 8 pixels or 16 or whatever the ISO block dimensions are when the user moves his character that it would look more polished.
Other than that looks like you have something really cool here. and could be the basis of a lot of ISO games. Good work dude.
Oh just noticed, your land shrinks up some when you reach the top going north and you keep pushing the UP key, just incase ya didnt know.