If this is about making money with apps or even with games, this choice would be even worse. The IOS market is financially what the PC market for games is (compared to Linux/Mac OS). Android has the numbers, but Apple (IOS) has the paying consumer market. Even top titles like "angry birds" are going "for free"* on the android market, because the users simply expect it that way.Zach wrote:For the same reason PC game developers continually focus on x86/Windows platforms, and not Linux/Apple for PC games. Because that is the dominant product in the market. Android is heavily advertised as an alternative to Apples iPhone. Apple already has a strong hold on the mobile apps market, but Google/Android hope to break that or at least compete reasonably well.Ramihyn_ wrote:I honestly dont know why in 2011 you would use a programming environment which restricts your work to one or max. two platforms when just the mobile market already has at least 5. Not to mention PC, linux, Mac OS X, web (html5 or others).
In 2007 you may not have had much of a choice, but in 2011 you certainly do.
I am using SDK's for smartphone/pad development for 2 years now, i would love to focus on android, but i have to target IOS because thats where (currently) the money is, no matter if i like or dislike Apple

And porting games from Windows to Linux/Mac OS X is a whole different beast compared to targetting IOS/Android/Symbian/WebOS/Windows Phone etc. but it would completely derail this thread to discuss that.
That doesnt make sense, but even if for some weird reason you want to limit yourself to one platform, you can still do that by just not exporting to the other platforms.Zach wrote:Limiting things to one platform is not always a negative. If you have decent marketshare for your target platform to work with, then you have a fair chance of broadly appealing to a narrow audience, as oppose to barely appealing to a broad audience.
* i know they are using ingame ad's to get some money