UseImage
UseSprite
UseTexture
WindowOutput( [ window_id ] )
SpriteOutput( [ sprite_id ] )
etc.
Code: Select all
Windows
UseWindow( window_id )
StartDrawing( WindowOutput() )
..
StopDrawing
Images.
As for windows.
UseImage( image_id )
StartDrawing( ImageOutput() )
..
StopDrawing
Sprites.
Multiple sprites are possible. The syntax however is slightly different from using windows.
StartDrawing( SpriteOutput( sprite_id ) )
..
StopDrawing
Screens.
There can only be one screen, so you don't have to 'use' it.
StartDrawing( ScreenOutput() )
..
StopDrawing
