Extrapolation and lag compensation
Extrapolation and lag compensation
Does anyone have any working extrapolation and lag compensation examples? I am very curious when it comes to game networks but all examples I find are in C++ or C#.
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Re: Extrapolation and lag compensation
i don't have any ones but i suggest you to read theses papers
http://www.mine-control.com/zack/timesync/timesync.html
http://gafferongames.com/game-physics/n ... d-physics/
http://www.mine-control.com/zack/timesync/timesync.html
http://gafferongames.com/game-physics/n ... d-physics/

