which 3D engine to use? 'd like to have 3ds support

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bernardfrancois
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which 3D engine to use? 'd like to have 3ds support

Post by bernardfrancois »

hello,

I'm searching for a 3d engine to use in Purebasic, which supports 3ds files.

So the question is: where do I get it, and how do I install it?

greetz,

Bernard
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Post by LarsG »

Do you mean a 3d Modeller program!?
If so I'd suggest Milkshape.. It can import and export 3ds files, and export to OGRE Mesh/skeleton.. (which is used by the PB OGRE engine)

If you're talking about a different 3D engine to use with PB, I wouldn't know!

-Lars

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Post by Stephen »

DarkBasic.com
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Post by Karbon »

Since we're advertising.

http://www.blitzbasic.com > DarkWhatever
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Post by dmoc »

Hopefully to clarify: PB already has an integrated(-ish) 3D engine which is actually OGRE (<<< that's a link to OGRE's site). OGRE is open source and can use either DirectX or OpenGL... except in practice PB's implementation is limited, only uses DirectX (shame shame shame :roll: :x :cry: ) and only for WinSucks versions of PB. Milkshape 3D is a shareware modeller, pretty damn good for the money, but distinguished by it's wide range of import/export options (many of which were written by MS3D users). So unless you have particular requirements, eg, 3D ON LINUX (hint), buy MS3D, add the ORGE mesh exporter, convert your 3DS to OGRE meshes and use in PB on WinSUCKS.

PS: As far as the other options mentioned above, one is great for learning 3D, one sucks. If you have already purchased PB, and even if you haven't, stick with it and annoy the hell out of Fred for new features :twisted:
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Post by Kale »

DarkBasic.com
Don't make me laugh! As a registered (ex)user of both, DarkBasic 'Classic' is pretty stable but veeeerrry slow, DarkBasicPro is completely unusable due to an unbelievable amount of bugs (just check the bug forums!) and not worth the 'Pro' name! P.S. did i also mention DarkBasic 'Classic' is veeeerrry slow?

I would consider waiting for the OGRE support to mature in PureBasic, believe me it really will be loads better, faster and more professional. well...when Fred gives us another 3D Update [Hint! Hint!] :twisted:
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Post by Kale »

...
Last edited by Kale on Wed Oct 22, 2003 12:17 pm, edited 1 time in total.
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Post by dmoc »

Kale jumps in where dmoc fears to tread! And twice no less! :lol:
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Post by Kale »

he he, a double whammy! that will teach me for posting from a Mac :?
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bernardfrancois
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Post by bernardfrancois »

Hopefully to clarify: PB already has an integrated(-ish) 3D engine which is actually OGRE (<<< that's a link to OGRE's site). OGRE is open source and can use either DirectX or OpenGL... except in practice PB's implementation is limited, only uses DirectX (shame shame shame ) and only for WinSucks versions of PB.
I know there's an "integrated" engine. But isn't it possible to use another engine (maybe it's possible by loading a dll file)... Ive read on other places that there are many free (eventually open source) engines which you can use with PB.
Anyone knows a good one (with which you can also load .3ds-file models)? And how do I have to install it?
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Post by Rings »

use the search function on sourceforge.net to find dozen of free 3d-engines.search your favorite and look if it comes as a DLL format.
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