Hello:
just beginning playing with 3D, I tried to run the 3D pendule.pb example, I didn't succeed:
if I choose "windowed", I get error at line 150 : RenderWorld() : Invalid memory access: (read error at address 0)
if i choose "fullscreen", i get error in called "Screen3DRequester.pb" at line 161:
Result = OpenScreen(ScreenWidth, ScreenHeight, ScreenDepth, "3D Demos", #PB_Screen_WaitSynchronization, RefreshRate)
message: the screen depth must be 4, 8, 16, 24 or 32
what's the problem??
thank you
3D pendule.pb doesn't compile
3D pendule.pb doesn't compile
PureBasic: Surprisingly simple, diabolically powerful
Re: 3D pendule.pb doesn't compile
Here it works (Windows XP, 32bit). Do you use the final 4.60? I think the code didn't work for the beta versions...
If any of you native English speakers have any suggestions for the above text, please let me know (via PM). Thanks!
Re: 3D pendule.pb doesn't compile
have you installed this ?I get error at line 150 : RenderWorld() : Invalid memory access: (read error at address 0)
http://www.microsoft.com/download/en/de ... en&id=6883
This can happen if you dont select a screen in the ComboBoxGadgetif i choose "fullscreen", i get error in called "Screen3DRequester.pb" at line 161:
Result = OpenScreen(ScreenWidth, ScreenHeight, ScreenDepth, "3D Demos", #PB_Screen_WaitSynchronization, RefreshRate)
message: the screen depth must be 4, 8, 16, 24 or 32
Please correct my english
http://purebasic.developpez.com/
http://purebasic.developpez.com/
Re: 3D pendule.pb doesn't compile
thanks Comtois!!
works perfectly
works perfectly
PureBasic: Surprisingly simple, diabolically powerful

