BarrelMan (ActionMultiplayerGame)

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Artus
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BarrelMan (ActionMultiplayerGame)

Post by Artus »

Hello,
so STÅRGATE and i (UnionBytes[UB]) are really happy to release our first version of BarrelMan for tests.
Because a lot things happen in real life the game comes a bit later then we thought.
At the moment, the game only supports Multiplayer, but STÅRGATE is still working on a BOT for singleplayer [But its possible to start a server with only one player for tests]. BarrelMan is a reinterpretation of BomberMan. So I guess all people here know what BomberMan is, so I don’t need to explain the game^^.

BarrelMan.zip (3 MB)

ImageImage

PS: We still searching for support for our OpenGL 2D engine: http://www.purebasic.fr/english/viewtop ... 13&t=48309

[Update 27.11.2011 00:31]
- Bugfix: Bugs with restart of round


Greetings
Arthur from UnionBytes
DarkDragon
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Re: BarrelMan (ActionMultiplayerGame)

Post by DarkDragon »

I think only the upper arm should be shown, as you couldn't hold a barrel between the hand and your legs while walking. It still looks like a platypus walking to the side. :lol:
The texts are all in German :shock: . And the word "Aktuallisieren" has to be written with one L.

It runs really smooth!

P.S.: This is the wrong part of the purebasic forum! Could anyone move it there please? http://www.purebasic.fr/english/viewforum.php?f=27
IIRC the Announcement is only for PureBasic now.
bye,
Daniel
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Re: BarrelMan (ActionMultiplayerGame)

Post by Shield »

Looking good! I like all the effects. :)
Only tested with a local server so far, worked like a charm

The only thing that really confused me were those power-ups and -downs.
Couldn't you use symbols that explain themselves? :)

Artus wrote: PS: We still searching for support for our OpenGL 2D engine: http://www.purebasic.fr/english/viewtop ... 13&t=48309
What about making this an open source project managed by UnionBytes?
That way everyone can participate and provide code to be implemented but since you'll be managing
it there is a higher chance of getting a complete engine...because regular open source projects tend to get lost here. :)
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Danilo
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Re: BarrelMan (ActionMultiplayerGame)

Post by Danilo »

DarkDragon wrote:The texts are all in German :shock:
Change it in the menu "Einstellungen - Spiel - Sprache: [English]".

Maybe a simple language selector dialog would be good on 1st start.
DarkDragon wrote:P.S.: This is the wrong part of the purebasic forum! Could anyone move it there please? http://www.purebasic.fr/english/viewforum.php?f=27
IIRC the Announcement is only for PureBasic now.
Please check the forum description again and look at the other topics.

@Artus:
Nice GFX. Fullscreen mode would be nice.

Language: [English]
Options -> Game -> "Dead Body Timet (sec):" ; additional 't'
Options -> Control -> "NACH-OBEN" etc. ; Deutsch ;)
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Re: BarrelMan (ActionMultiplayerGame)

Post by DarkDragon »

Danilo wrote:
DarkDragon wrote:P.S.: This is the wrong part of the purebasic forum! Could anyone move it there please? http://www.purebasic.fr/english/viewforum.php?f=27
IIRC the Announcement is only for PureBasic now.
Please check the forum description again and look at the other topics.
Yes, I've seen them, seems like a mistake to me?! To keep the "Announcement" forum clean we need to report bugs in a "Applications - Feedback and Discussion" topic. Maybe a split would be better then. Correct me if I'm wrong.
bye,
Daniel
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STARGÅTE
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Re: BarrelMan (ActionMultiplayerGame)

Post by STARGÅTE »

@Danilo
Options -> Control -> "NACH-OBEN" etc. ; Deutsch ;)
The key names are not included with the language file, but read on Windows, and if they are there in German it is German.

Code: Select all

Procedure.s GetKeyboardKeyName(KeyID.i, Bit24.i=0)
	Protected Name.s = Space(255)
	GetKeyNameText_(KeyID<<16|Bit24<<24, @Name, 255)
	ProcedureReturn Name
EndProcedure

Debug GetKeyboardKeyName(72, 1)
PB 6.01 ― Win 10, 21H2 ― Ryzen 9 3900X, 32 GB ― NVIDIA GeForce RTX 3080 ― Vivaldi 6.0 ― www.unionbytes.de
Lizard - Script language for symbolic calculations and moreTypeface - Sprite-based font include/module
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Re: BarrelMan (ActionMultiplayerGame)

Post by Kuron »

Danilo wrote: Please check the forum description again and look at the other topics.
You posted in the correct forum. WIPs and completed projects can be mentioned/posted/discussed here.

Game looks great. I am using OpenGL for some of my 2D stuff, too.
Best wishes to the PB community. Thank you for the memories. ♥️
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Re: BarrelMan (ActionMultiplayerGame)

Post by Zach »

The description states "Developed or developing...." so I think it is rather fair to post it here.

I also think people telling each other where to post, and other such "rule violation" suggestions, even if intended to be helpful, is rather poor taste. I know we all do it from time to time, but this is really an issue for moderators to worry about, not forum users...

If someone thinks someone has done something bad enough to warrant giving their personal opinion about it, maybe they should just not reply and use the "Report Post" button, like we do for spam posts, etc.. There are several selections to choose from in the drop-down Subject line on the report page, and if those don't fit your complaint, then you can always use the very last option and describe the problem.

So now we've gone and ruined the thread with posts unrelated to the topic..
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Re: BarrelMan (ActionMultiplayerGame)

Post by DarkDragon »

To get ontopic again:
The game uses the ports 6500, 6501 and 6502 as mentioned in the German thread. Is it TCP or UDP?

I'd really like to see a dedicated server for this game.
bye,
Daniel
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STARGÅTE
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Re: BarrelMan (ActionMultiplayerGame)

Post by STARGÅTE »

Code: Select all

Port  Type  Description
6500  TCP   Informations for server list
6501  TCP   Action data exchange in game
6502  UDP   Position data exchange in game
PB 6.01 ― Win 10, 21H2 ― Ryzen 9 3900X, 32 GB ― NVIDIA GeForce RTX 3080 ― Vivaldi 6.0 ― www.unionbytes.de
Lizard - Script language for symbolic calculations and moreTypeface - Sprite-based font include/module
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