about 3D with latest 4.6RC's

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Baldrick
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about 3D with latest 4.6RC's

Post by Baldrick »

I tried a many of the example 3D code snippets included with the 4.6RC2 and am having some sort of issue with IMA read errors on a lot of these which all seem to point to the Renderworld() command.
I have found that setting OpenGL in compiler options subsystem will allow many of these examples to run, although most of them still tend to crash with a Win7 message saying the program has stopped responding, but only in fullscreen mode with windowed screens seemingly working ok.
Just wondering what I might be missing here as in what do I need to set to make these examples run properly?
Is anybody else experiencing similar issues?
dige
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Re: about 3D with latest 4.6RC's

Post by dige »

Please remind, the engine3d.dll is constantly changing with every new beta. So it should be ensured that these (if there any) was also updated in the Windows \ System32 directory...
"Daddy, I'll run faster, then it is not so far..."
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