It would be really cool, if this milliseconds could be used for all OGRE3D-Timers.
Like the material-animation. A little bit better would be, if there is a possibility
to set, what entity should use which timer

It is a little bit ugly by now ... because any material-animation is going
on regardless if a game is paused or speed is set x2 or only to half speed.
My game has a couple of timers ... but it doesn't need to be that complex

It just needs one timer that is set to gamespeed (with this RenderWorld()
parameter) and a not changeable real-time timer for stuff, that shouldn't be
changed with the gamespeed. So it needs one additional command to
set the used timer for each entity (mesh/ material). I hope it is even possible
with OGRE3D.

But since 4.60 it is not that important, because now we can write a second
material-script without animation and assign it to a entity if game is pause.
So, a little improvement here is done.

be changed in every way

MFG PMV