For example, what is the difference between:
Code: Select all
Start3D();
repeat;
; do something
until endResult.l;
Stop3D();Code: Select all
repeat
Start3D();
;do something
Stop3D();
until endResult.lCode: Select all
Start3D();
repeat;
; do something
until endResult.l;
Stop3D();Code: Select all
repeat
Start3D();
;do something
Stop3D();
until endResult.lI dont want to use RenderWorld(), too ... because in my game this call needsNituvious wrote:Well, I don't want to take a performance hit from having it start and stop within my main loop opposed to only calling it once before and after the loop.