deepMesh 3D Modeler

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Innesoft
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Re: deepMesh 3D Modeler

Post by Innesoft »

IdeasVacuum wrote:....Gone a bit quiet Innesoft, I thought version 5 would be on the horizon by now :mrgreen:
Hah.. yeah updates have slowed down recently as the newer features are taking longer to implement. I'm hoping to have v1.3 released by end of August, which should have some significant improvements and new tools requested by various people.

One thing that took a whole month of dev-time away from dM was rebuilding the main site, but things are back on track.

Meanwhile, TMyke has implemented a .dpm format loader into n3xtD, which means you'll be able to work directly with the editor format in purebasic/n3xtd... and as soon as PB4.6 is stable, I'll write a native format loader for that too.

Lots of things in the pipeline, watch this space. :mrgreen:
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Re: deepMesh 3D Modeler

Post by IdeasVacuum »

Well done, keep up the good work! 8)
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Innesoft
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Re: deepMesh 3D Modeler

Post by Innesoft »

:!: deepMesh v1.3 is now available! If you already own v1.2 or older, check your email for a download link to 1.3 (free upgrade)

In a nutshell: It's been a while since the last update, and I wanted to get v1.3 released before xmas, so here it is, with many new features and bug-fixes. Not all suggestions and feature-requests have made it into this update, some of which have been pushed back to v1.4.. but this is a MAJOR update, and it's highly recommended that you upgrade (keep a copy of your current version, in-case you need to roll-back).

Many thanks for the continued feedback, requests and general banter from deepMesh users via email - keep it coming, and if you find deepMesh useful, please help spread the word, as lots of users keeps updates nice and regular. :)

New features for v1.3
  • Added Collada (.dae) export
  • Selecting vertices is now many times faster
  • Added Group-select, multiple-select, select-all
  • Added Shortcut keys to select next,previous object
  • Added position/rotation info to frames panel
  • Added more keyboard shortcuts
  • Perspective camera orientation is now kept when switching view-modes
  • Fixed issues with auto-focus on child objects
  • Finer controls for light-range slider
  • Added option to scale light-markers small/medium/large
  • Added ability to move/rotate preview before building
  • Added 'Combine Matching Meshbuffers' optimization
  • Split meshbuffers into seperate mesh-objects
  • Merge meshes now auto-populates with selected group
  • Added 'show activation-key' to help menu
  • Inherits all fixes from v1.2c limited release
  • Minor manual updates
Grab the v1.3 Demo: HERE
Buy deepMesh v1.3 Full Version: HERE
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Poshu
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Re: deepMesh 3D Modeler

Post by Poshu »

Mmmh, my download links have expired and thus I can't download deepmesh anymore (even though I've my registration key sitting in may mailbox), any solution?
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Re: deepMesh 3D Modeler

Post by pdwyer »

Hi! I'm not sure how I never noticed this in the past, I'm a long time fan of Blender and more recently Sketchup and couldn't help but notice this. I looked through the web site and the feature list is very impressive.

One question though is that there isn't much detail on the rendering and rendering options, only on lighting with some screenshots. Are there any details on this?

Also, is .skp a supported import or export format?
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Re: deepMesh 3D Modeler

Post by Fred »

True it is indeed an amazing work !
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Re: deepMesh 3D Modeler

Post by Sabour »

You've made this solely using purebasic ? o_0;

Edit :
Oh i see irrlicht ?
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Innesoft
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Re: deepMesh 3D Modeler

Post by Innesoft »

Hi, sorry I missed all these replies. Been away making the new version. I'll answer some questions now...
Poshu wrote:Mmmh, my download links have expired and thus I can't download deepmesh anymore (even though I've my registration key sitting in may mailbox), any solution?
No problem, just visit the 'Update Center' and fill out the form for a new download link. You'll get it the same day.
pdwyer wrote:One question though is that there isn't much detail on the rendering and rendering options, only on lighting with some screenshots. Are there any details on this?

Also, is .skp a supported import or export format?
deepMesh is more like milkshape, in that it doesn't do raytracing or anything. It renders in realtime using Irrlicht (directx9 or opengl) - but it does have limited support for Luxrender. It has a lightmapper for rendering static lighting too.

.skp support can be added if I can find the format specs. Will have a look.
Fred wrote:True it is indeed an amazing work !
Thanks! It was written with a pretty capable language ;)
Sabour wrote:You've made this solely using purebasic ? o_0;

Edit :
Oh i see irrlicht ?
It uses TMyke's N3xt-D Irrlicht Wrapper (build 20) - may switch to native Ogre at some point.

Shameless plug: Version 2.0 was just released, it's now available at deepmesh3d.com ;)
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Re: deepMesh 3D Modeler

Post by Skitted »

Hello,

Like it very much and would like to buy it, but it all boilds down to :

How can I export or save the Meshes with Textures, Animations and Scenes to Purebasic Formats...like .mesh etc. ?
There seems to be no OGRE in the Export list and I can not save to it with the Demo license...

Cheers,
Skitted
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Re: deepMesh 3D Modeler

Post by tj1010 »

Even if your work was poor quality, which it's not, you have an integrated animation system.. You're at least more intelligent than pretty much every other 3D model tool provider..

How is the animation on the deepmesh importer for PB? I've been waiting for a stable modeling pipeline for PB for years and Blender has a hackey UI on top of broken importers and exporters..
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Re: deepMesh 3D Modeler

Post by Poshu »

If I remember correctly, deepmesh comes with it's own format and it's own importer for PB.
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Re: deepMesh 3D Modeler

Post by Skitted »

Own Format, own importer means there is PB Code that lets you open the files in purebasic using a library or pure PB code that you can look at and change ?

Has anybody worked with this and can share some experience ? I am really searching for a modeller/animator that is easy to learn because I am kinda repelled by the amount of stuff to learn with Blender.

Cheers,
have a good jump into 2014,
Skitted
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Re: deepMesh 3D Modeler

Post by tj1010 »

Skitted wrote:Own Format, own importer means there is PB Code that lets you open the files in purebasic using a library or pure PB code that you can look at and change ?

Has anybody worked with this and can share some experience ? I am really searching for a modeller/animator that is easy to learn because I am kinda repelled by the amount of stuff to learn with Blender.

Cheers,
have a good jump into 2014,
Skitted

I have. It's somewhat easier because you don't have to do as much low level topology and rigging. It has a turn-around about the same per-model though with the typical keyframe UI..

Looking at the roadmaps of modelers with integrated animation, I don't see animation changing from what it's been since the 90s anytime soon. So continue to enjoy weeks and months of content creation..
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Re: deepMesh 3D Modeler

Post by Danilo »

When I use menu "File > Import > Ogre3D (.mesh)" for loading a .mesh that comes with PureBasic (PB/Examples/3D/Data/Models/*.mesh), it says

Code: Select all

The file "PureBasic.mesh" is not a recognized model format and could not be loaded."
OK. When I use menu "deepScene > New" and click the "Mesh" icon button to load/import a PureBasic *.mesh, the application just crashes when loading the .mesh (unrecognized model format? ;)).
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Re: deepMesh 3D Modeler

Post by HAnil »

very nice and I got immediately.
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