Apple wont accept Carbon apps from november on

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DoctorLove
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Apple wont accept Carbon apps from november on

Post by DoctorLove »

Hi all,

The day has come.
Apple wont allow any carbon apps in the app store from november on.

So its critical to have the cocoa framework built in Purebasic, IF you want to sell your app through the app store.

Here is the source: http://www.realsoftwareblog.com/2011/10 ... -llvm.html

Its a shame.... My app will never be done before november. So no potential customers, i need to sell it through another channel.

:( :( :( :( :( :( :( :( :( :( :( :(
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Re: Apple wont accept Carbon apps from november on

Post by MachineCode »

DoctorLove wrote:So no potential customers, i need to sell it through another channel.
Why not do what every normal software company does, and sell your stuff through your own website? What a concept! ;)
Microsoft Visual Basic only lasted 7 short years: 1991 to 1998.
PureBasic: Born in 1998 and still going strong to this very day!
DoctorLove
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Re: Apple wont accept Carbon apps from november on

Post by DoctorLove »

MachineCode wrote:
DoctorLove wrote:So no potential customers, i need to sell it through another channel.
Why not do what every normal software company does, and sell your stuff through your own website? What a concept! ;)
Yeah, but we all know that app stores generates more profit in general. Duh!
There is a huge difference between those. :D
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Re: Apple wont accept Carbon apps from november on

Post by Polo »

With this and rumours that Apple wants to drop 32bit app support in the near future, I think the switch to Cocoa is urgent :)
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Re: Apple wont accept Carbon apps from november on

Post by Kuron »

In all honesty, it is about time for Apple to drop Carbon.
Best wishes to the PB community. Thank you for the memories. ♥️
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Re: Apple wont accept Carbon apps from november on

Post by Polo »

Kuron wrote:In all honesty, it is about time for Apple to drop Carbon.
I agree, it's just weird to have 2 different systems. I hate Objective C, but it's what they have chosen for Cocoa, and Carbon apps do not behave like Cocoa apps on Lion (no rubber band scrollbars, no resize arrows on windows, etc...)
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Re: Apple wont accept Carbon apps from november on

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Last edited by GWarner on Sun Oct 16, 2011 4:46 pm, edited 1 time in total.
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Re: Apple wont accept Carbon apps from november on

Post by Kuron »

GWarner wrote:I have a better idea. Since Apple seems hell bent on driving developers away with all these licensing fees, restrictions, and other crap...
Can you expand on this or are you just towing the "Apple sucks" line?
Best wishes to the PB community. Thank you for the memories. ♥️
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Re: Apple wont accept Carbon apps from november on

Post by Polo »

GWarner wrote: I have a better idea. Since Apple seems hell bent on driving developers away with all these licensing fees, restrictions, and other crap, give them what they want, quit developing for Apple's platforms. Unless of course you like bending over so Apple can continue to screw you.

The more I hear about the things they do to people supporting their products, the less respect I have for Apple, and the more determined I am to never support them in any way.
Whatever you think about Apple's policies, the users LIKE the Apple products. And with Windows going nowhere, they like it even more. It'd be foolish not to consider MacOS X as a serious target.
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Re: Apple wont accept Carbon apps from november on

Post by GWarner »

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Last edited by GWarner on Sun Oct 16, 2011 4:47 pm, edited 2 times in total.
DoctorLove
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Re: Apple wont accept Carbon apps from november on

Post by DoctorLove »

Polo wrote:
GWarner wrote: I have a better idea. Since Apple seems hell bent on driving developers away with all these licensing fees, restrictions, and other crap, give them what they want, quit developing for Apple's platforms. Unless of course you like bending over so Apple can continue to screw you.

The more I hear about the things they do to people supporting their products, the less respect I have for Apple, and the more determined I am to never support them in any way.
Whatever you think about Apple's policies, the users LIKE the Apple products. And with Windows going nowhere, they like it even more. It'd be foolish not to consider MacOS X as a serious target.

Exactly!
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Re: Apple wont accept Carbon apps from november on

Post by DoctorLove »

GWarner wrote:
Kuron wrote:
GWarner wrote:I have a better idea. Since Apple seems hell bent on driving developers away with all these licensing fees, restrictions, and other crap...
Can you expand on this or are you just towing the "Apple sucks" line?
One good example is the other thread about Apple insisting on getting 30% of ebook sales sold through reader apps.
Polo wrote:Whatever you think about Apple's policies, the users LIKE the Apple products. And with Windows going nowhere, they like it even more. It'd be foolish not to consider MacOS X as a serious target.
This is abbout the app store for iOS, so what does OS X have to do with it? And yeah, I know sheeple like Apple. They especially like bending over for them, it must feel good getting screwed by Apple.
Apple is a money machine, yes, thats true. All companies do.
Did you think Microsoft was a cool organisation in the beginning? there where much more aggressive then apple back then. And now this days, as Apple becomes huge, they suck.
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Re: Apple wont accept Carbon apps from november on

Post by Polo »

GWarner wrote:
Polo wrote:Whatever you think about Apple's policies, the users LIKE the Apple products. And with Windows going nowhere, they like it even more. It'd be foolish not to consider MacOS X as a serious target.
This is abbout the app store for iOS, so what does OS X have to do with it? And yeah, I know sheeple like Apple. They especially like bending over for them, it must feel good getting screwed by Apple.

OS X a serious target? Don't make me laugh, we have a product for both Windows and OS X, OS X makes up only 5% of our sales. Kind of looks like a tiny little target to me.
We're talking about the Mac App store, not iOS here.
Mac OSX market share is rising, I'm sure you can see that, even though it's a lot lower than Windows atm.
Apple Macs are just more attractive to end users, it's a fact.
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Re: Apple wont accept Carbon apps from november on

Post by Kuron »

GWarner wrote:One good example is the other thread about Apple insisting on getting 30% of ebook sales sold through reader apps.
You mean about the company who was pretending to be an ebook publisher when they are merely a reseller and do not understand how the publishing world (which has nothing to do with Apple) operates? When kids try to play store and to not have the maturity and experience, it will bit them in the ass every time.

Apple is actually a publisher. Publishers take a chunk of money. Unlike 99.99% of the publishers out there, Apple doesn't rip developers off. Apple only takes 30%, instead of the norm which is giving you around 30% or less.
GWarner wrote:This is abbout the app store for iOS, so what does OS X have to do with it?
You seem very confused. This is not about the app store for iOS. Read the OP. This is about OS X.
GWarner wrote:it must feel good getting screwed by Apple.
You keep saying this but still have not provided any legitimate facts, only opinions. What is Apple doing to screw over developers?
GWarner wrote:OS X a serious target? Don't make me laugh, we have a product for both Windows and OS X, OS X makes up only 5% of our sales. Kind of looks like a tiny little target to me.
Besides needing to make software that people actually want to buy, is your software available in the App store so that OS X users are aware it exists?
Best wishes to the PB community. Thank you for the memories. ♥️
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Re: Apple wont accept Carbon apps from november on

Post by GWarner »

There's no point debating this with sheeple wearing Apple colored glasses and think that Apple can do no wrong.
Hope you have plenty of lube... :shock:
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