Games using the Chipmunk4PB wrapper (2D physic engine)
Games using the Chipmunk4PB wrapper (2D physic engine)
Maybe you know: I have created a wrapper for the sweet 2D physic engine: Chipmunk (5.4.3).
Some days ago: Chipmunk 6.0.1 is released and I want to update my wrapper to this improved version of course.
So my question is now: Who is also working on a chipmunk wrapper?
Last but not least: here a nice demo of the 6.0.1 version too
http://www.morty-productions.de/icesoft ... 1_demo.zip (= Windows Executable)
And here some new demo movies
Jelly physics example:
http://www.youtube.com/watch?v=McvG32qEoSo
Multi-touch physics example:
http://www.youtube.com/watch?v=m5nO1bcvyTY
Deformable Terrain
http://www.youtube.com/watch?v=oacZwUGP11c&NR=1
Some days ago: Chipmunk 6.0.1 is released and I want to update my wrapper to this improved version of course.
So my question is now: Who is also working on a chipmunk wrapper?
Last but not least: here a nice demo of the 6.0.1 version too
http://www.morty-productions.de/icesoft ... 1_demo.zip (= Windows Executable)
And here some new demo movies
Jelly physics example:
http://www.youtube.com/watch?v=McvG32qEoSo
Multi-touch physics example:
http://www.youtube.com/watch?v=m5nO1bcvyTY
Deformable Terrain
http://www.youtube.com/watch?v=oacZwUGP11c&NR=1
Last edited by IceSoft on Thu Oct 06, 2011 5:59 pm, edited 1 time in total.
Belive! C++ version of Puzzle of Mystralia
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
Re: Who is also working on a Chipmunk wrapper (2D physic eng
Hi IceSoft,
I love your work,
and I like to use some 2D engines, but I do not have the time now.
Yes Chipmunk is a good choose.
Maybe in the near future...
Marc,
I love your work,
and I like to use some 2D engines, but I do not have the time now.
Yes Chipmunk is a good choose.
Maybe in the near future...
Marc,
- every professional was once an amateur - greetings from Pajottenland - Belgium -
PS: sorry for my english I speak flemish ...
PS: sorry for my english I speak flemish ...
- DoubleDutch
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Re: Who is also working on a Chipmunk wrapper (2D physic eng
I have seen the v0.4 of your wrapper - has it been updated since?
Also have you got v6.0.1 as a .lib ?
Also have you got v6.0.1 as a .lib ?
https://deluxepixel.com <- My Business website
https://reportcomplete.com <- School end of term reports system
https://reportcomplete.com <- School end of term reports system
Re: Who is also working on a Chipmunk wrapper (2D physic eng
1) Yes, but only for internal tests.DoubleDutch wrote:I have seen the v0.4 of your wrapper -
1) has it been updated since?
2)Also have you got v6.0.1 as a .lib ?
2) I'm work on it. Next wrapper version will use the 6.0.1 lib.
Belive! C++ version of Puzzle of Mystralia
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
- DoubleDutch
- Addict

- Posts: 3220
- Joined: Thu Aug 07, 2003 7:01 pm
- Location: United Kingdom
- Contact:
Re: Who is also working on a Chipmunk wrapper (2D physic eng
Will you be releasing it as an include file with lib like before?
https://deluxepixel.com <- My Business website
https://reportcomplete.com <- School end of term reports system
https://reportcomplete.com <- School end of term reports system
Re: Who is also working on a Chipmunk wrapper (2D physic eng
I plan to make two different versions:DoubleDutch wrote:Will you be releasing it as an include file with lib like before?
A pro and a normal version.
The normal version is free and will only have a small info on each first start of the lib.
The pro version is not free and will have some improvements e.g. mouse tracking with objects, easier handling for creating new objects and much more.
Belive! C++ version of Puzzle of Mystralia
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
Re: Who is also working on a Chipmunk wrapper (2D physic eng
I want to use in my new game physics engine, and found yours. Now try to understand wrapper for him.
Unfortunately, this is a closed and secret project (no help, no examples), so I have to learn by the example laid out in Chipmunk4PB_v0.4. If I can understand, will do something nice.
Unfortunately, this is a closed and secret project (no help, no examples), so I have to learn by the example laid out in Chipmunk4PB_v0.4. If I can understand, will do something nice.
'Happiness for everybody, free, and no one will go away unsatisfied!'
SMsF town: http://www.youtube.com/watch?v=g6RRKYf_Pd0
SMf locations module (Ogre). Game video: http://www.youtube.com/watch?v=ZlhBgPJhAxI
SMsF town: http://www.youtube.com/watch?v=g6RRKYf_Pd0
SMf locations module (Ogre). Game video: http://www.youtube.com/watch?v=ZlhBgPJhAxI
Re: Who is also working on a Chipmunk wrapper (2D physic eng
here is a good manual including some demos:
http://chipmunk-physics.net/release/Chi ... test-Docs/
The differences between the original C-code and PB are very little. If you have questions, just ask
http://chipmunk-physics.net/release/Chi ... test-Docs/
The differences between the original C-code and PB are very little. If you have questions, just ask
pb 5.11
Re: Who is also working on a Chipmunk wrapper (2D physic eng
Yes, I already found it. Thanks anyway.here is a good manual including some demos
I was able to make a ball.
'Happiness for everybody, free, and no one will go away unsatisfied!'
SMsF town: http://www.youtube.com/watch?v=g6RRKYf_Pd0
SMf locations module (Ogre). Game video: http://www.youtube.com/watch?v=ZlhBgPJhAxI
SMsF town: http://www.youtube.com/watch?v=g6RRKYf_Pd0
SMf locations module (Ogre). Game video: http://www.youtube.com/watch?v=ZlhBgPJhAxI
Re: Who is also working on a Chipmunk wrapper (2D physic eng
Tell me what you want and I can help.AndyLy wrote:Yes, I already found it. Thanks anyway.here is a good manual including some demos
I was able to make a ball.
As gnasen says: The different between the wrapper and the orginal demos are very small.
Belive! C++ version of Puzzle of Mystralia
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
Re: Who is also working on a Chipmunk wrapper (2D physic eng
First question: how to make a static body?
And how to determine size (border) of the world?
P.s. It seems to have understood how to add a Constraint.
Code: Select all
Bwidth = 150: Bheight=20: mass = 1
moment = cpMomentForBox(mass, Bwidth,BHeight)
*body = cpBodyNew(mass, moment )
cpv(*body\p,100,200)
cpSpaceAddBody(*space, *body)
*shape=cpBoxShapeNew(*body, Bwidth,BHeight)
cpSpaceAddShape(*space, *shape)
; by the way cpShapeSetFriction() - missing
P.s. It seems to have understood how to add a Constraint.
'Happiness for everybody, free, and no one will go away unsatisfied!'
SMsF town: http://www.youtube.com/watch?v=g6RRKYf_Pd0
SMf locations module (Ogre). Game video: http://www.youtube.com/watch?v=ZlhBgPJhAxI
SMsF town: http://www.youtube.com/watch?v=g6RRKYf_Pd0
SMf locations module (Ogre). Game video: http://www.youtube.com/watch?v=ZlhBgPJhAxI
Re: Who is also working on a Chipmunk wrapper (2D physic eng
1) static body:AndyLy wrote:First question: how to make a static body?
And how to determine size (border) of the world?
P.s. It seems to have understood how to add a Constraint.
Code: Select all
; declare the static body typ.
*staticBody=cpBodyNew(#INFINITY, #INFINITY)
...
*shape=cpPolyShapeNew(*staticBody, ArraySize(vecBox()), @vecBox(), offset)The world is definitivly endless. You have to set your border with segments like this one:
Code: Select all
*shape=cpSegmentShapeNew(*staticBody, vecA, vecB, 0.0);Belive! C++ version of Puzzle of Mystralia
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
Re: Who is also working on a Chipmunk wrapper (2D physic eng
Well, I understand. I confused this record :*shape=cpSegmentShapeNew(*staticBody, vecA, vecB, 0.0);
I'll try to be smarter.cpSegmentShapeNew(space->staticBody, cpv(-20, 5), cpv(20, -5), 0);
cpShapeSetFriction(ground, 1);
About this :
If I just want to make a couple of boulders on the ground (which will never move), I have to create it that way? I can not just make the box and set the property as a static object?*staticBody=cpBodyNew(#INFINITY, #INFINITY) ...
*shape=cpPolyShapeNew(*staticBody, ArraySize(vecBox()), @vecBox(), offset)
'Happiness for everybody, free, and no one will go away unsatisfied!'
SMsF town: http://www.youtube.com/watch?v=g6RRKYf_Pd0
SMf locations module (Ogre). Game video: http://www.youtube.com/watch?v=ZlhBgPJhAxI
SMsF town: http://www.youtube.com/watch?v=g6RRKYf_Pd0
SMf locations module (Ogre). Game video: http://www.youtube.com/watch?v=ZlhBgPJhAxI
Re: Who is also working on a Chipmunk wrapper (2D physic eng
You can make it like you want too but I use it on this way.AndyLy wrote: About this :If I just want to make a couple of boulders on the ground (which will never move), I have to create it that way? I can not just make the box and set the property as a static object?*staticBody=cpBodyNew(#INFINITY, #INFINITY) ...
*shape=cpPolyShapeNew(*staticBody, ArraySize(vecBox()), @vecBox(), offset)
I will make a small example for you too.
You are the first person who ask me about the Chipmunk4PB wrapper.
So be patient with me and my answers (I am not a native english writer)
Belive! C++ version of Puzzle of Mystralia
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
Re: Who is also working on a Chipmunk wrapper (2D physic eng
English for me, is not native, too.I am not a native english writer
Others simply lazy and do not want to do anything.You are the first person who ask me about the Chipmunk4PB wrapper.
Perhaps I was a little rush of questions. At first, I need a closer look at the documentation. Some things that I wanted to ask, I realized after reading manual. So you will have a break.
A little later I will ask those things which are not understood.
P.s. I quite forgot to say while what I see, I like it. It seems super engine! (but Drawing... only Sprites!)
'Happiness for everybody, free, and no one will go away unsatisfied!'
SMsF town: http://www.youtube.com/watch?v=g6RRKYf_Pd0
SMf locations module (Ogre). Game video: http://www.youtube.com/watch?v=ZlhBgPJhAxI
SMsF town: http://www.youtube.com/watch?v=g6RRKYf_Pd0
SMf locations module (Ogre). Game video: http://www.youtube.com/watch?v=ZlhBgPJhAxI
