Code: Select all
LoadSprite(0,... )
CreateSprite(10,... ) ; Dimensions are a lot bigger as the loaded sprite
; Inside the mainloop
UseBuffer(10)
DisplaySprite(0,0,0)
UseBuffer(#PB_Default)
DisplaySprite(10,.. )
Code: Select all
LoadSprite(0,... )
CreateSprite(10,... ) ; Dimensions are a lot bigger as the loaded sprite
; Inside the mainloop
UseBuffer(10)
DisplaySprite(0,0,0)
UseBuffer(#PB_Default)
DisplaySprite(10,.. )
DirectX 7 still rules! I still run it on my old pc. I love when games look like games and not so realistic. Maybe I'm old school but that's the way I like it.va!n wrote:Btw, DX7 in 2011? I cant believe