Seems quite less busy to me too. Also the pace of development on PureBasic seems slower. Maybe that's part of the reason, dunno. Hope things pick up soon though.
The forum definitely does seem to cool down between PB releases. I think 4.60 is due soon, I'm looking forward to the changes and some big bug fixes.
I think a lot of people here are busy with other things... personally I am trying to finish my degree and get a serious job by the end of the year.
(Although I'm slowly chipping away at a game in PB in my free time!)
Also, Fred and Freak haven't posted much lately, I'm assuming they're on well-earned vacations.
When they come back and start addressing bugs, things should pick up again.
netmaestro wrote:the pace of development on PureBasic seems slower
Which is weird, because after the last release the team said updates would be more frequent in future. However, it's almost been an entire YEAR since the last update. I wonder what happened to their plans. They need to communicate here more and keep their paying customers informed.
Microsoft Visual Basic only lasted 7 short years: 1991 to 1998.
PureBasic: Born in 1998 and still going strong to this very day!
I expect the Team have been very busy, there's a lot of changes in 4.6
@DHouston
Concerning Arm support, it's on the way, but it'll only be a bare bones self hosting PB cross compiler.
It will facilitate the community to contribute high level functions written in PB for specific targets
and also allow you to utilize libs from c, c++ and objective c. I'm not far from starting on the code generation
though I've become a little side tracked trying to build the tools on windows and haven't had any success.
idle wrote:I expect the Team have been very busy, there's a lot of changes in 4.6
@DHouston
Concerning Arm support, it's on the way
Does this mean we can compile apps for mobiles/smart phones?
On topic, I've noticed some lower activity too. Maybe it's just the summer time that is the reason everyone is away.
I have been writing some stuff in C and PHP lately but I still use PB for everything else!
Nituvious wrote:
Does this mean we can compile apps for mobiles/smart phones?
Thats the plan, though it would require a community effort to create the High level functions
like OpenWindow across the various targets Wrapping the calls to their native API's.
Nituvious wrote:
Does this mean we can compile apps for mobiles/smart phones?
Thats the plan, though it would require a community effort to create the High level functions
like OpenWindow across the various targets Wrapping the calls to their native API's.
Nituvious wrote:
Does this mean we can compile apps for mobiles/smart phones?
Thats the plan, though it would require a community effort to create the High level functions
like OpenWindow across the various targets Wrapping the calls to their native API's.
Thats awesome news!
I don't trust it yet, it should be confirmed first by Fred or Freak.
Nituvious wrote:
Does this mean we can compile apps for mobiles/smart phones?
Thats the plan, though it would require a community effort to create the High level functions
like OpenWindow across the various targets Wrapping the calls to their native API's.
Thats awesome news!
I don't trust it yet, it should be confirmed first by Fred or Freak.
Yes I am writing it initially at least. For all I knew we could have been making feature requests for years.
So rather than waiting it's easier to just do it! Once it's nailed together Fred can then decide if he wants
host and contribute to the project. (most of the effort is coming to terms with LLVM the rest is fairly trivial)
idle wrote:Yes I am writing it initially at least. For all I knew we could have been making feature requests for years.
So rather than waiting it's easier to just do it! Once it's nailed together Fred can then decide if he wants
host and contribute to the project. (most of the effort is coming to terms with LLVM the rest is fairly trivial)
Well, that's nice, but I won't trust you until I see a working release, as PB .NET wasn't ever really released, but announced 100 times .